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Current File : /var/www/html/mini-moneyexchange/public/assets/libs/flot/jquery.flot.js


/* Javascript plotting library for jQuery, version 0.8.3.

Copyright (c) 2007-2014 IOLA and Ole Laursen.
Licensed under the MIT license.

*/

// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience

/* Plugin for jQuery for working with colors.
 *
 * Version 1.1.
 *
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */
(function ($) {
  $.color = {};
  $.color.make = function (r, g, b, a) {
    var o = {};
    o.r = r || 0;
    o.g = g || 0;
    o.b = b || 0;
    o.a = a != null ? a : 1;
    o.add = function (c, d) {
      for (var i = 0; i < c.length; ++i) o[c.charAt(i)] += d;
      return o.normalize();
    };
    o.scale = function (c, f) {
      for (var i = 0; i < c.length; ++i) o[c.charAt(i)] *= f;
      return o.normalize();
    };
    o.toString = function () {
      if (o.a >= 1) {
        return "rgb(" + [o.r, o.g, o.b].join(",") + ")";
      } else {
        return "rgba(" + [o.r, o.g, o.b, o.a].join(",") + ")";
      }
    };
    o.normalize = function () {
      function clamp(min, value, max) {
        return value < min ? min : value > max ? max : value;
      }
      o.r = clamp(0, parseInt(o.r), 255);
      o.g = clamp(0, parseInt(o.g), 255);
      o.b = clamp(0, parseInt(o.b), 255);
      o.a = clamp(0, o.a, 1);
      return o;
    };
    o.clone = function () {
      return $.color.make(o.r, o.b, o.g, o.a);
    };
    return o.normalize();
  };
  $.color.extract = function (elem, css) {
    var c;
    do {
      c = elem.css(css);
      if (c != "" && c != "transparent") break;
      elem = elem.parent();
    } while (elem.length && !$.nodeName(elem.get(0), "body"));
    if (c == "rgba(0, 0, 0, 0)") c = "transparent";
    return $.color.parse(c);
  };
  $.color.parse = function (str) {
    var res,
      m = $.color.make;
    if (
      (res =
        /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(
          str
        ))
    )
      return m(
        parseInt(res[1], 10),
        parseInt(res[2], 10),
        parseInt(res[3], 10)
      );
    if (
      (res =
        /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(
          str
        ))
    )
      return m(
        parseInt(res[1], 10),
        parseInt(res[2], 10),
        parseInt(res[3], 10),
        parseFloat(res[4])
      );
    if (
      (res =
        /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(
          str
        ))
    )
      return m(
        parseFloat(res[1]) * 2.55,
        parseFloat(res[2]) * 2.55,
        parseFloat(res[3]) * 2.55
      );
    if (
      (res =
        /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(
          str
        ))
    )
      return m(
        parseFloat(res[1]) * 2.55,
        parseFloat(res[2]) * 2.55,
        parseFloat(res[3]) * 2.55,
        parseFloat(res[4])
      );
    if ((res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str)))
      return m(
        parseInt(res[1], 16),
        parseInt(res[2], 16),
        parseInt(res[3], 16)
      );
    if ((res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str)))
      return m(
        parseInt(res[1] + res[1], 16),
        parseInt(res[2] + res[2], 16),
        parseInt(res[3] + res[3], 16)
      );
    var name = $.trim(str).toLowerCase();
    if (name == "transparent") return m(255, 255, 255, 0);
    else {
      res = lookupColors[name] || [0, 0, 0];
      return m(res[0], res[1], res[2]);
    }
  };
  var lookupColors = {
    aqua: [0, 255, 255],
    azure: [240, 255, 255],
    beige: [245, 245, 220],
    black: [0, 0, 0],
    blue: [0, 0, 255],
    brown: [165, 42, 42],
    cyan: [0, 255, 255],
    darkblue: [0, 0, 139],
    darkcyan: [0, 139, 139],
    darkgrey: [169, 169, 169],
    darkgreen: [0, 100, 0],
    darkkhaki: [189, 183, 107],
    darkmagenta: [139, 0, 139],
    darkolivegreen: [85, 107, 47],
    darkorange: [255, 140, 0],
    darkorchid: [153, 50, 204],
    darkred: [139, 0, 0],
    darksalmon: [233, 150, 122],
    darkviolet: [148, 0, 211],
    fuchsia: [255, 0, 255],
    gold: [255, 215, 0],
    green: [0, 128, 0],
    indigo: [75, 0, 130],
    khaki: [240, 230, 140],
    lightblue: [173, 216, 230],
    lightcyan: [224, 255, 255],
    lightgreen: [144, 238, 144],
    lightgrey: [211, 211, 211],
    lightpink: [255, 182, 193],
    lightyellow: [255, 255, 224],
    lime: [0, 255, 0],
    magenta: [255, 0, 255],
    maroon: [128, 0, 0],
    navy: [0, 0, 128],
    olive: [128, 128, 0],
    orange: [255, 165, 0],
    pink: [255, 192, 203],
    purple: [128, 0, 128],
    violet: [128, 0, 128],
    red: [255, 0, 0],
    silver: [192, 192, 192],
    white: [255, 255, 255],
    yellow: [255, 255, 0],
  };
})(jQuery);

// the actual Flot code
(function ($) {
  // Cache the prototype hasOwnProperty for faster access

  var hasOwnProperty = Object.prototype.hasOwnProperty;

  // A shim to provide 'detach' to jQuery versions prior to 1.4.  Using a DOM
  // operation produces the same effect as detach, i.e. removing the element
  // without touching its jQuery data.

  // Do not merge this into Flot 0.9, since it requires jQuery 1.4.4+.

  if (!$.fn.detach) {
    $.fn.detach = function () {
      return this.each(function () {
        if (this.parentNode) {
          this.parentNode.removeChild(this);
        }
      });
    };
  }

  ///////////////////////////////////////////////////////////////////////////
  // The Canvas object is a wrapper around an HTML5 <canvas> tag.
  //
  // @constructor
  // @param {string} cls List of classes to apply to the canvas.
  // @param {element} container Element onto which to append the canvas.
  //
  // Requiring a container is a little iffy, but unfortunately canvas
  // operations don't work unless the canvas is attached to the DOM.

  function Canvas(cls, container) {
    var element = container.children("." + cls)[0];

    if (element == null) {
      element = document.createElement("canvas");
      element.className = cls;

      $(element)
        .css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
        .appendTo(container);

      // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas

      if (!element.getContext) {
        if (window.G_vmlCanvasManager) {
          element = window.G_vmlCanvasManager.initElement(element);
        } else {
          throw new Error(
            "Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode."
          );
        }
      }
    }

    this.element = element;

    var context = (this.context = element.getContext("2d"));

    // Determine the screen's ratio of physical to device-independent
    // pixels.  This is the ratio between the canvas width that the browser
    // advertises and the number of pixels actually present in that space.

    // The iPhone 4, for example, has a device-independent width of 320px,
    // but its screen is actually 640px wide.  It therefore has a pixel
    // ratio of 2, while most normal devices have a ratio of 1.

    var devicePixelRatio = window.devicePixelRatio || 1,
      backingStoreRatio =
        context.webkitBackingStorePixelRatio ||
        context.mozBackingStorePixelRatio ||
        context.msBackingStorePixelRatio ||
        context.oBackingStorePixelRatio ||
        context.backingStorePixelRatio ||
        1;

    this.pixelRatio = devicePixelRatio / backingStoreRatio;

    // Size the canvas to match the internal dimensions of its container

    this.resize(container.width(), container.height());

    // Collection of HTML div layers for text overlaid onto the canvas

    this.textContainer = null;
    this.text = {};

    // Cache of text fragments and metrics, so we can avoid expensively
    // re-calculating them when the plot is re-rendered in a loop.

    this._textCache = {};
  }

  // Resizes the canvas to the given dimensions.
  //
  // @param {number} width New width of the canvas, in pixels.
  // @param {number} width New height of the canvas, in pixels.

  Canvas.prototype.resize = function (width, height) {
    if (width <= 0 || height <= 0) {
      throw new Error(
        "Invalid dimensions for plot, width = " + width + ", height = " + height
      );
    }

    var element = this.element,
      context = this.context,
      pixelRatio = this.pixelRatio;

    // Resize the canvas, increasing its density based on the display's
    // pixel ratio; basically giving it more pixels without increasing the
    // size of its element, to take advantage of the fact that retina
    // displays have that many more pixels in the same advertised space.

    // Resizing should reset the state (excanvas seems to be buggy though)

    if (this.width != width) {
      element.width = width * pixelRatio;
      element.style.width = width + "px";
      this.width = width;
    }

    if (this.height != height) {
      element.height = height * pixelRatio;
      element.style.height = height + "px";
      this.height = height;
    }

    // Save the context, so we can reset in case we get replotted.  The
    // restore ensure that we're really back at the initial state, and
    // should be safe even if we haven't saved the initial state yet.

    context.restore();
    context.save();

    // Scale the coordinate space to match the display density; so even though we
    // may have twice as many pixels, we still want lines and other drawing to
    // appear at the same size; the extra pixels will just make them crisper.

    context.scale(pixelRatio, pixelRatio);
  };

  // Clears the entire canvas area, not including any overlaid HTML text

  Canvas.prototype.clear = function () {
    this.context.clearRect(0, 0, this.width, this.height);
  };

  // Finishes rendering the canvas, including managing the text overlay.

  Canvas.prototype.render = function () {
    var cache = this._textCache;

    // For each text layer, add elements marked as active that haven't
    // already been rendered, and remove those that are no longer active.

    for (var layerKey in cache) {
      if (hasOwnProperty.call(cache, layerKey)) {
        var layer = this.getTextLayer(layerKey),
          layerCache = cache[layerKey];

        layer.hide();

        for (var styleKey in layerCache) {
          if (hasOwnProperty.call(layerCache, styleKey)) {
            var styleCache = layerCache[styleKey];
            for (var key in styleCache) {
              if (hasOwnProperty.call(styleCache, key)) {
                var positions = styleCache[key].positions;

                for (var i = 0, position; (position = positions[i]); i++) {
                  if (position.active) {
                    if (!position.rendered) {
                      layer.append(position.element);
                      position.rendered = true;
                    }
                  } else {
                    positions.splice(i--, 1);
                    if (position.rendered) {
                      position.element.detach();
                    }
                  }
                }

                if (positions.length == 0) {
                  delete styleCache[key];
                }
              }
            }
          }
        }

        layer.show();
      }
    }
  };

  // Creates (if necessary) and returns the text overlay container.
  //
  // @param {string} classes String of space-separated CSS classes used to
  //     uniquely identify the text layer.
  // @return {object} The jQuery-wrapped text-layer div.

  Canvas.prototype.getTextLayer = function (classes) {
    var layer = this.text[classes];

    // Create the text layer if it doesn't exist

    if (layer == null) {
      // Create the text layer container, if it doesn't exist

      if (this.textContainer == null) {
        this.textContainer = $("<div class='flot-text'></div>")
          .css({
            position: "absolute",
            top: 0,
            left: 0,
            bottom: 0,
            right: 0,
            "font-size": "smaller",
            color: "#545454",
          })
          .insertAfter(this.element);
      }

      layer = this.text[classes] = $("<div></div>")
        .addClass(classes)
        .css({
          position: "absolute",
          top: 0,
          left: 0,
          bottom: 0,
          right: 0,
        })
        .appendTo(this.textContainer);
    }

    return layer;
  };

  // Creates (if necessary) and returns a text info object.
  //
  // The object looks like this:
  //
  // {
  //     width: Width of the text's wrapper div.
  //     height: Height of the text's wrapper div.
  //     element: The jQuery-wrapped HTML div containing the text.
  //     positions: Array of positions at which this text is drawn.
  // }
  //
  // The positions array contains objects that look like this:
  //
  // {
  //     active: Flag indicating whether the text should be visible.
  //     rendered: Flag indicating whether the text is currently visible.
  //     element: The jQuery-wrapped HTML div containing the text.
  //     x: X coordinate at which to draw the text.
  //     y: Y coordinate at which to draw the text.
  // }
  //
  // Each position after the first receives a clone of the original element.
  //
  // The idea is that that the width, height, and general 'identity' of the
  // text is constant no matter where it is placed; the placements are a
  // secondary property.
  //
  // Canvas maintains a cache of recently-used text info objects; getTextInfo
  // either returns the cached element or creates a new entry.
  //
  // @param {string} layer A string of space-separated CSS classes uniquely
  //     identifying the layer containing this text.
  // @param {string} text Text string to retrieve info for.
  // @param {(string|object)=} font Either a string of space-separated CSS
  //     classes or a font-spec object, defining the text's font and style.
  // @param {number=} angle Angle at which to rotate the text, in degrees.
  //     Angle is currently unused, it will be implemented in the future.
  // @param {number=} width Maximum width of the text before it wraps.
  // @return {object} a text info object.

  Canvas.prototype.getTextInfo = function (layer, text, font, angle, width) {
    var textStyle, layerCache, styleCache, info;

    // Cast the value to a string, in case we were given a number or such

    text = "" + text;

    // If the font is a font-spec object, generate a CSS font definition

    if (typeof font === "object") {
      textStyle =
        font.style +
        " " +
        font.variant +
        " " +
        font.weight +
        " " +
        font.size +
        "px/" +
        font.lineHeight +
        "px " +
        font.family;
    } else {
      textStyle = font;
    }

    // Retrieve (or create) the cache for the text's layer and styles

    layerCache = this._textCache[layer];

    if (layerCache == null) {
      layerCache = this._textCache[layer] = {};
    }

    styleCache = layerCache[textStyle];

    if (styleCache == null) {
      styleCache = layerCache[textStyle] = {};
    }

    info = styleCache[text];

    // If we can't find a matching element in our cache, create a new one

    if (info == null) {
      var element = $("<div></div>")
        .html(text)
        .css({
          position: "absolute",
          "max-width": width,
          top: -9999,
        })
        .appendTo(this.getTextLayer(layer));

      if (typeof font === "object") {
        element.css({
          font: textStyle,
          color: font.color,
        });
      } else if (typeof font === "string") {
        element.addClass(font);
      }

      info = styleCache[text] = {
        width: element.outerWidth(true),
        height: element.outerHeight(true),
        element: element,
        positions: [],
      };

      element.detach();
    }

    return info;
  };

  // Adds a text string to the canvas text overlay.
  //
  // The text isn't drawn immediately; it is marked as rendering, which will
  // result in its addition to the canvas on the next render pass.
  //
  // @param {string} layer A string of space-separated CSS classes uniquely
  //     identifying the layer containing this text.
  // @param {number} x X coordinate at which to draw the text.
  // @param {number} y Y coordinate at which to draw the text.
  // @param {string} text Text string to draw.
  // @param {(string|object)=} font Either a string of space-separated CSS
  //     classes or a font-spec object, defining the text's font and style.
  // @param {number=} angle Angle at which to rotate the text, in degrees.
  //     Angle is currently unused, it will be implemented in the future.
  // @param {number=} width Maximum width of the text before it wraps.
  // @param {string=} halign Horizontal alignment of the text; either "left",
  //     "center" or "right".
  // @param {string=} valign Vertical alignment of the text; either "top",
  //     "middle" or "bottom".

  Canvas.prototype.addText = function (
    layer,
    x,
    y,
    text,
    font,
    angle,
    width,
    halign,
    valign
  ) {
    var info = this.getTextInfo(layer, text, font, angle, width),
      positions = info.positions;

    // Tweak the div's position to match the text's alignment

    if (halign == "center") {
      x -= info.width / 2;
    } else if (halign == "right") {
      x -= info.width;
    }

    if (valign == "middle") {
      y -= info.height / 2;
    } else if (valign == "bottom") {
      y -= info.height;
    }

    // Determine whether this text already exists at this position.
    // If so, mark it for inclusion in the next render pass.

    for (var i = 0, position; (position = positions[i]); i++) {
      if (position.x == x && position.y == y) {
        position.active = true;
        return;
      }
    }

    // If the text doesn't exist at this position, create a new entry

    // For the very first position we'll re-use the original element,
    // while for subsequent ones we'll clone it.

    position = {
      active: true,
      rendered: false,
      element: positions.length ? info.element.clone() : info.element,
      x: x,
      y: y,
    };

    positions.push(position);

    // Move the element to its final position within the container

    position.element.css({
      top: Math.round(y),
      left: Math.round(x),
      "text-align": halign, // In case the text wraps
    });
  };

  // Removes one or more text strings from the canvas text overlay.
  //
  // If no parameters are given, all text within the layer is removed.
  //
  // Note that the text is not immediately removed; it is simply marked as
  // inactive, which will result in its removal on the next render pass.
  // This avoids the performance penalty for 'clear and redraw' behavior,
  // where we potentially get rid of all text on a layer, but will likely
  // add back most or all of it later, as when redrawing axes, for example.
  //
  // @param {string} layer A string of space-separated CSS classes uniquely
  //     identifying the layer containing this text.
  // @param {number=} x X coordinate of the text.
  // @param {number=} y Y coordinate of the text.
  // @param {string=} text Text string to remove.
  // @param {(string|object)=} font Either a string of space-separated CSS
  //     classes or a font-spec object, defining the text's font and style.
  // @param {number=} angle Angle at which the text is rotated, in degrees.
  //     Angle is currently unused, it will be implemented in the future.

  Canvas.prototype.removeText = function (layer, x, y, text, font, angle) {
    if (text == null) {
      var layerCache = this._textCache[layer];
      if (layerCache != null) {
        for (var styleKey in layerCache) {
          if (hasOwnProperty.call(layerCache, styleKey)) {
            var styleCache = layerCache[styleKey];
            for (var key in styleCache) {
              if (hasOwnProperty.call(styleCache, key)) {
                var positions = styleCache[key].positions;
                for (var i = 0, position; (position = positions[i]); i++) {
                  position.active = false;
                }
              }
            }
          }
        }
      }
    } else {
      var positions = this.getTextInfo(layer, text, font, angle).positions;
      for (var i = 0, position; (position = positions[i]); i++) {
        if (position.x == x && position.y == y) {
          position.active = false;
        }
      }
    }
  };

  ///////////////////////////////////////////////////////////////////////////
  // The top-level container for the entire plot.

  function Plot(placeholder, data_, options_, plugins) {
    // data is on the form:
    //   [ series1, series2 ... ]
    // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
    // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

    var series = [],
      options = {
        // the color theme used for graphs
        colors: ["#488c13", "#1b55c0", "#da4b0f", "#e9b104", "#ae3c0c"],
        legend: {
          show: true,
          noColumns: 1, // number of colums in legend table
          labelFormatter: null, // fn: string -> string
          labelBoxBorderColor: "#ccc", // border color for the little label boxes
          container: null, // container (as jQuery object) to put legend in, null means default on top of graph
          position: "ne", // position of default legend container within plot
          margin: 5, // distance from grid edge to default legend container within plot
          backgroundColor: null, // null means auto-detect
          backgroundOpacity: 0.85, // set to 0 to avoid background
          sorted: null, // default to no legend sorting
        },
        xaxis: {
          show: null, // null = auto-detect, true = always, false = never
          position: "bottom", // or "top"
          mode: null, // null or "time"
          font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
          color: null, // base color, labels, ticks
          tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
          transform: null, // null or f: number -> number to transform axis
          inverseTransform: null, // if transform is set, this should be the inverse function
          min: null, // min. value to show, null means set automatically
          max: null, // max. value to show, null means set automatically
          autoscaleMargin: null, // margin in % to add if auto-setting min/max
          ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
          tickFormatter: null, // fn: number -> string
          labelWidth: null, // size of tick labels in pixels
          labelHeight: null,
          reserveSpace: null, // whether to reserve space even if axis isn't shown
          tickLength: null, // size in pixels of ticks, or "full" for whole line
          alignTicksWithAxis: null, // axis number or null for no sync
          tickDecimals: null, // no. of decimals, null means auto
          tickSize: null, // number or [number, "unit"]
          minTickSize: null, // number or [number, "unit"]
        },
        yaxis: {
          autoscaleMargin: 0.02,
          position: "left", // or "right"
        },
        xaxes: [],
        yaxes: [],
        series: {
          points: {
            show: false,
            radius: 3,
            lineWidth: 2, // in pixels
            fill: true,
            fillColor: "#ffffff",
            symbol: "circle", // or callback
          },
          lines: {
            // we don't put in show: false so we can see
            // whether lines were actively disabled
            lineWidth: 2, // in pixels
            fill: false,
            fillColor: null,
            steps: false,
            // Omit 'zero', so we can later default its value to
            // match that of the 'fill' option.
          },
          bars: {
            show: false,
            lineWidth: 2, // in pixels
            barWidth: 1, // in units of the x axis
            fill: true,
            fillColor: null,
            align: "left", // "left", "right", or "center"
            horizontal: false,
            zero: true,
          },
          shadowSize: 3,
          highlightColor: null,
        },
        grid: {
          show: true,
          aboveData: false,
          color: "#545454", // primary color used for outline and labels
          backgroundColor: null, // null for transparent, else color
          borderColor: null, // set if different from the grid color
          tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
          margin: 0, // distance from the canvas edge to the grid
          labelMargin: 5, // in pixels
          axisMargin: 8, // in pixels
          borderWidth: 2, // in pixels
          minBorderMargin: null, // in pixels, null means taken from points radius
          markings: null, // array of ranges or fn: axes -> array of ranges
          markingsColor: "#f4f4f4",
          markingsLineWidth: 2,
          // interactive stuff
          clickable: false,
          hoverable: false,
          autoHighlight: true, // highlight in case mouse is near
          mouseActiveRadius: 10, // how far the mouse can be away to activate an item
        },
        interaction: {
          redrawOverlayInterval: 1000 / 60, // time between updates, -1 means in same flow
        },
        hooks: {},
      },
      surface = null, // the canvas for the plot itself
      overlay = null, // canvas for interactive stuff on top of plot
      eventHolder = null, // jQuery object that events should be bound to
      ctx = null,
      octx = null,
      xaxes = [],
      yaxes = [],
      plotOffset = { left: 0, right: 0, top: 0, bottom: 0 },
      plotWidth = 0,
      plotHeight = 0,
      hooks = {
        processOptions: [],
        processRawData: [],
        processDatapoints: [],
        processOffset: [],
        drawBackground: [],
        drawSeries: [],
        draw: [],
        bindEvents: [],
        drawOverlay: [],
        shutdown: [],
      },
      plot = this;

    // public functions
    plot.setData = setData;
    plot.setupGrid = setupGrid;
    plot.draw = draw;
    plot.getPlaceholder = function () {
      return placeholder;
    };
    plot.getCanvas = function () {
      return surface.element;
    };
    plot.getPlotOffset = function () {
      return plotOffset;
    };
    plot.width = function () {
      return plotWidth;
    };
    plot.height = function () {
      return plotHeight;
    };
    plot.offset = function () {
      var o = eventHolder.offset();
      o.left += plotOffset.left;
      o.top += plotOffset.top;
      return o;
    };
    plot.getData = function () {
      return series;
    };
    plot.getAxes = function () {
      var res = {},
        i;
      $.each(xaxes.concat(yaxes), function (_, axis) {
        if (axis)
          res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
      });
      return res;
    };
    plot.getXAxes = function () {
      return xaxes;
    };
    plot.getYAxes = function () {
      return yaxes;
    };
    plot.c2p = canvasToAxisCoords;
    plot.p2c = axisToCanvasCoords;
    plot.getOptions = function () {
      return options;
    };
    plot.highlight = highlight;
    plot.unhighlight = unhighlight;
    plot.triggerRedrawOverlay = triggerRedrawOverlay;
    plot.pointOffset = function (point) {
      return {
        left: parseInt(
          xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left,
          10
        ),
        top: parseInt(
          yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top,
          10
        ),
      };
    };
    plot.shutdown = shutdown;
    plot.destroy = function () {
      shutdown();
      placeholder.removeData("plot").empty();

      series = [];
      options = null;
      surface = null;
      overlay = null;
      eventHolder = null;
      ctx = null;
      octx = null;
      xaxes = [];
      yaxes = [];
      hooks = null;
      highlights = [];
      plot = null;
    };
    plot.resize = function () {
      var width = placeholder.width(),
        height = placeholder.height();
      surface.resize(width, height);
      overlay.resize(width, height);
    };

    // public attributes
    plot.hooks = hooks;

    // initialize
    initPlugins(plot);
    parseOptions(options_);
    setupCanvases();
    setData(data_);
    setupGrid();
    draw();
    bindEvents();

    function executeHooks(hook, args) {
      args = [plot].concat(args);
      for (var i = 0; i < hook.length; ++i) hook[i].apply(this, args);
    }

    function initPlugins() {
      // References to key classes, allowing plugins to modify them

      var classes = {
        Canvas: Canvas,
      };

      for (var i = 0; i < plugins.length; ++i) {
        var p = plugins[i];
        p.init(plot, classes);
        if (p.options) $.extend(true, options, p.options);
      }
    }

    function parseOptions(opts) {
      $.extend(true, options, opts);

      // $.extend merges arrays, rather than replacing them.  When less
      // colors are provided than the size of the default palette, we
      // end up with those colors plus the remaining defaults, which is
      // not expected behavior; avoid it by replacing them here.

      if (opts && opts.colors) {
        options.colors = opts.colors;
      }

      if (options.xaxis.color == null)
        options.xaxis.color = $.color
          .parse(options.grid.color)
          .scale("a", 0.22)
          .toString();
      if (options.yaxis.color == null)
        options.yaxis.color = $.color
          .parse(options.grid.color)
          .scale("a", 0.22)
          .toString();

      if (options.xaxis.tickColor == null)
        // grid.tickColor for back-compatibility
        options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
      if (options.yaxis.tickColor == null)
        // grid.tickColor for back-compatibility
        options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;

      if (options.grid.borderColor == null)
        options.grid.borderColor = options.grid.color;
      if (options.grid.tickColor == null)
        options.grid.tickColor = $.color
          .parse(options.grid.color)
          .scale("a", 0.22)
          .toString();

      // Fill in defaults for axis options, including any unspecified
      // font-spec fields, if a font-spec was provided.

      // If no x/y axis options were provided, create one of each anyway,
      // since the rest of the code assumes that they exist.

      var i,
        axisOptions,
        axisCount,
        fontSize = placeholder.css("font-size"),
        fontSizeDefault = fontSize ? +fontSize.replace("px", "") : 13,
        fontDefaults = {
          style: placeholder.css("font-style"),
          size: Math.round(0.8 * fontSizeDefault),
          variant: placeholder.css("font-variant"),
          weight: placeholder.css("font-weight"),
          family: placeholder.css("font-family"),
        };

      axisCount = options.xaxes.length || 1;
      for (i = 0; i < axisCount; ++i) {
        axisOptions = options.xaxes[i];
        if (axisOptions && !axisOptions.tickColor) {
          axisOptions.tickColor = axisOptions.color;
        }

        axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
        options.xaxes[i] = axisOptions;

        if (axisOptions.font) {
          axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
          if (!axisOptions.font.color) {
            axisOptions.font.color = axisOptions.color;
          }
          if (!axisOptions.font.lineHeight) {
            axisOptions.font.lineHeight = Math.round(
              axisOptions.font.size * 1.15
            );
          }
        }
      }

      axisCount = options.yaxes.length || 1;
      for (i = 0; i < axisCount; ++i) {
        axisOptions = options.yaxes[i];
        if (axisOptions && !axisOptions.tickColor) {
          axisOptions.tickColor = axisOptions.color;
        }

        axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
        options.yaxes[i] = axisOptions;

        if (axisOptions.font) {
          axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
          if (!axisOptions.font.color) {
            axisOptions.font.color = axisOptions.color;
          }
          if (!axisOptions.font.lineHeight) {
            axisOptions.font.lineHeight = Math.round(
              axisOptions.font.size * 1.15
            );
          }
        }
      }

      // backwards compatibility, to be removed in future
      if (options.xaxis.noTicks && options.xaxis.ticks == null)
        options.xaxis.ticks = options.xaxis.noTicks;
      if (options.yaxis.noTicks && options.yaxis.ticks == null)
        options.yaxis.ticks = options.yaxis.noTicks;
      if (options.x2axis) {
        options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
        options.xaxes[1].position = "top";
        // Override the inherit to allow the axis to auto-scale
        if (options.x2axis.min == null) {
          options.xaxes[1].min = null;
        }
        if (options.x2axis.max == null) {
          options.xaxes[1].max = null;
        }
      }
      if (options.y2axis) {
        options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
        options.yaxes[1].position = "right";
        // Override the inherit to allow the axis to auto-scale
        if (options.y2axis.min == null) {
          options.yaxes[1].min = null;
        }
        if (options.y2axis.max == null) {
          options.yaxes[1].max = null;
        }
      }
      if (options.grid.coloredAreas)
        options.grid.markings = options.grid.coloredAreas;
      if (options.grid.coloredAreasColor)
        options.grid.markingsColor = options.grid.coloredAreasColor;
      if (options.lines) $.extend(true, options.series.lines, options.lines);
      if (options.points) $.extend(true, options.series.points, options.points);
      if (options.bars) $.extend(true, options.series.bars, options.bars);
      if (options.shadowSize != null)
        options.series.shadowSize = options.shadowSize;
      if (options.highlightColor != null)
        options.series.highlightColor = options.highlightColor;

      // save options on axes for future reference
      for (i = 0; i < options.xaxes.length; ++i)
        getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
      for (i = 0; i < options.yaxes.length; ++i)
        getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];

      // add hooks from options
      for (var n in hooks)
        if (options.hooks[n] && options.hooks[n].length)
          hooks[n] = hooks[n].concat(options.hooks[n]);

      executeHooks(hooks.processOptions, [options]);
    }

    function setData(d) {
      series = parseData(d);
      fillInSeriesOptions();
      processData();
    }

    function parseData(d) {
      var res = [];
      for (var i = 0; i < d.length; ++i) {
        var s = $.extend(true, {}, options.series);

        if (d[i].data != null) {
          s.data = d[i].data; // move the data instead of deep-copy
          delete d[i].data;

          $.extend(true, s, d[i]);

          d[i].data = s.data;
        } else s.data = d[i];
        res.push(s);
      }

      return res;
    }

    function axisNumber(obj, coord) {
      var a = obj[coord + "axis"];
      if (typeof a == "object")
        // if we got a real axis, extract number
        a = a.n;
      if (typeof a != "number") a = 1; // default to first axis
      return a;
    }

    function allAxes() {
      // return flat array without annoying null entries
      return $.grep(xaxes.concat(yaxes), function (a) {
        return a;
      });
    }

    function canvasToAxisCoords(pos) {
      // return an object with x/y corresponding to all used axes
      var res = {},
        i,
        axis;
      for (i = 0; i < xaxes.length; ++i) {
        axis = xaxes[i];
        if (axis && axis.used) res["x" + axis.n] = axis.c2p(pos.left);
      }

      for (i = 0; i < yaxes.length; ++i) {
        axis = yaxes[i];
        if (axis && axis.used) res["y" + axis.n] = axis.c2p(pos.top);
      }

      if (res.x1 !== undefined) res.x = res.x1;
      if (res.y1 !== undefined) res.y = res.y1;

      return res;
    }

    function axisToCanvasCoords(pos) {
      // get canvas coords from the first pair of x/y found in pos
      var res = {},
        i,
        axis,
        key;

      for (i = 0; i < xaxes.length; ++i) {
        axis = xaxes[i];
        if (axis && axis.used) {
          key = "x" + axis.n;
          if (pos[key] == null && axis.n == 1) key = "x";

          if (pos[key] != null) {
            res.left = axis.p2c(pos[key]);
            break;
          }
        }
      }

      for (i = 0; i < yaxes.length; ++i) {
        axis = yaxes[i];
        if (axis && axis.used) {
          key = "y" + axis.n;
          if (pos[key] == null && axis.n == 1) key = "y";

          if (pos[key] != null) {
            res.top = axis.p2c(pos[key]);
            break;
          }
        }
      }

      return res;
    }

    function getOrCreateAxis(axes, number) {
      if (!axes[number - 1])
        axes[number - 1] = {
          n: number, // save the number for future reference
          direction: axes == xaxes ? "x" : "y",
          options: $.extend(
            true,
            {},
            axes == xaxes ? options.xaxis : options.yaxis
          ),
        };

      return axes[number - 1];
    }

    function fillInSeriesOptions() {
      var neededColors = series.length,
        maxIndex = -1,
        i;

      // Subtract the number of series that already have fixed colors or
      // color indexes from the number that we still need to generate.

      for (i = 0; i < series.length; ++i) {
        var sc = series[i].color;
        if (sc != null) {
          neededColors--;
          if (typeof sc == "number" && sc > maxIndex) {
            maxIndex = sc;
          }
        }
      }

      // If any of the series have fixed color indexes, then we need to
      // generate at least as many colors as the highest index.

      if (neededColors <= maxIndex) {
        neededColors = maxIndex + 1;
      }

      // Generate all the colors, using first the option colors and then
      // variations on those colors once they're exhausted.

      var c,
        colors = [],
        colorPool = options.colors,
        colorPoolSize = colorPool.length,
        variation = 0;

      for (i = 0; i < neededColors; i++) {
        c = $.color.parse(colorPool[i % colorPoolSize] || "#666");

        // Each time we exhaust the colors in the pool we adjust
        // a scaling factor used to produce more variations on
        // those colors. The factor alternates negative/positive
        // to produce lighter/darker colors.

        // Reset the variation after every few cycles, or else
        // it will end up producing only white or black colors.

        if (i % colorPoolSize == 0 && i) {
          if (variation >= 0) {
            if (variation < 0.5) {
              variation = -variation - 0.2;
            } else variation = 0;
          } else variation = -variation;
        }

        colors[i] = c.scale("rgb", 1 + variation);
      }

      // Finalize the series options, filling in their colors

      var colori = 0,
        s;
      for (i = 0; i < series.length; ++i) {
        s = series[i];

        // assign colors
        if (s.color == null) {
          s.color = colors[colori].toString();
          ++colori;
        } else if (typeof s.color == "number")
          s.color = colors[s.color].toString();

        // turn on lines automatically in case nothing is set
        if (s.lines.show == null) {
          var v,
            show = true;
          for (v in s)
            if (s[v] && s[v].show) {
              show = false;
              break;
            }
          if (show) s.lines.show = true;
        }

        // If nothing was provided for lines.zero, default it to match
        // lines.fill, since areas by default should extend to zero.

        if (s.lines.zero == null) {
          s.lines.zero = !!s.lines.fill;
        }

        // setup axes
        s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
        s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
      }
    }

    function processData() {
      var topSentry = Number.POSITIVE_INFINITY,
        bottomSentry = Number.NEGATIVE_INFINITY,
        fakeInfinity = Number.MAX_VALUE,
        i,
        j,
        k,
        m,
        length,
        s,
        points,
        ps,
        x,
        y,
        axis,
        val,
        f,
        p,
        data,
        format;

      function updateAxis(axis, min, max) {
        if (min < axis.datamin && min != -fakeInfinity) axis.datamin = min;
        if (max > axis.datamax && max != fakeInfinity) axis.datamax = max;
      }

      $.each(allAxes(), function (_, axis) {
        // init axis
        axis.datamin = topSentry;
        axis.datamax = bottomSentry;
        axis.used = false;
      });

      for (i = 0; i < series.length; ++i) {
        s = series[i];
        s.datapoints = { points: [] };

        executeHooks(hooks.processRawData, [s, s.data, s.datapoints]);
      }

      // first pass: clean and copy data
      for (i = 0; i < series.length; ++i) {
        s = series[i];

        data = s.data;
        format = s.datapoints.format;

        if (!format) {
          format = [];
          // find out how to copy
          format.push({ x: true, number: true, required: true });
          format.push({ y: true, number: true, required: true });

          if (s.bars.show || (s.lines.show && s.lines.fill)) {
            var autoscale = !!(
              (s.bars.show && s.bars.zero) ||
              (s.lines.show && s.lines.zero)
            );
            format.push({
              y: true,
              number: true,
              required: false,
              defaultValue: 0,
              autoscale: autoscale,
            });
            if (s.bars.horizontal) {
              delete format[format.length - 1].y;
              format[format.length - 1].x = true;
            }
          }

          s.datapoints.format = format;
        }

        if (s.datapoints.pointsize != null) continue; // already filled in

        s.datapoints.pointsize = format.length;

        ps = s.datapoints.pointsize;
        points = s.datapoints.points;

        var insertSteps = s.lines.show && s.lines.steps;
        s.xaxis.used = s.yaxis.used = true;

        for (j = k = 0; j < data.length; ++j, k += ps) {
          p = data[j];

          var nullify = p == null;
          if (!nullify) {
            for (m = 0; m < ps; ++m) {
              val = p[m];
              f = format[m];

              if (f) {
                if (f.number && val != null) {
                  val = +val; // convert to number
                  if (isNaN(val)) val = null;
                  else if (val == Infinity) val = fakeInfinity;
                  else if (val == -Infinity) val = -fakeInfinity;
                }

                if (val == null) {
                  if (f.required) nullify = true;

                  if (f.defaultValue != null) val = f.defaultValue;
                }
              }

              points[k + m] = val;
            }
          }

          if (nullify) {
            for (m = 0; m < ps; ++m) {
              val = points[k + m];
              if (val != null) {
                f = format[m];
                // extract min/max info
                if (f.autoscale !== false) {
                  if (f.x) {
                    updateAxis(s.xaxis, val, val);
                  }
                  if (f.y) {
                    updateAxis(s.yaxis, val, val);
                  }
                }
              }
              points[k + m] = null;
            }
          } else {
            // a little bit of line specific stuff that
            // perhaps shouldn't be here, but lacking
            // better means...
            if (
              insertSteps &&
              k > 0 &&
              points[k - ps] != null &&
              points[k - ps] != points[k] &&
              points[k - ps + 1] != points[k + 1]
            ) {
              // copy the point to make room for a middle point
              for (m = 0; m < ps; ++m) points[k + ps + m] = points[k + m];

              // middle point has same y
              points[k + 1] = points[k - ps + 1];

              // we've added a point, better reflect that
              k += ps;
            }
          }
        }
      }

      // give the hooks a chance to run
      for (i = 0; i < series.length; ++i) {
        s = series[i];

        executeHooks(hooks.processDatapoints, [s, s.datapoints]);
      }

      // second pass: find datamax/datamin for auto-scaling
      for (i = 0; i < series.length; ++i) {
        s = series[i];
        points = s.datapoints.points;
        ps = s.datapoints.pointsize;
        format = s.datapoints.format;

        var xmin = topSentry,
          ymin = topSentry,
          xmax = bottomSentry,
          ymax = bottomSentry;

        for (j = 0; j < points.length; j += ps) {
          if (points[j] == null) continue;

          for (m = 0; m < ps; ++m) {
            val = points[j + m];
            f = format[m];
            if (
              !f ||
              f.autoscale === false ||
              val == fakeInfinity ||
              val == -fakeInfinity
            )
              continue;

            if (f.x) {
              if (val < xmin) xmin = val;
              if (val > xmax) xmax = val;
            }
            if (f.y) {
              if (val < ymin) ymin = val;
              if (val > ymax) ymax = val;
            }
          }
        }

        if (s.bars.show) {
          // make sure we got room for the bar on the dancing floor
          var delta;

          switch (s.bars.align) {
            case "left":
              delta = 0;
              break;
            case "right":
              delta = -s.bars.barWidth;
              break;
            default:
              delta = -s.bars.barWidth / 2;
          }

          if (s.bars.horizontal) {
            ymin += delta;
            ymax += delta + s.bars.barWidth;
          } else {
            xmin += delta;
            xmax += delta + s.bars.barWidth;
          }
        }

        updateAxis(s.xaxis, xmin, xmax);
        updateAxis(s.yaxis, ymin, ymax);
      }

      $.each(allAxes(), function (_, axis) {
        if (axis.datamin == topSentry) axis.datamin = null;
        if (axis.datamax == bottomSentry) axis.datamax = null;
      });
    }

    function setupCanvases() {
      // Make sure the placeholder is clear of everything except canvases
      // from a previous plot in this container that we'll try to re-use.

      placeholder
        .css("padding", 0) // padding messes up the positioning
        .children()
        .filter(function () {
          return (
            !$(this).hasClass("flot-overlay") && !$(this).hasClass("flot-base")
          );
        })
        .remove();

      if (placeholder.css("position") == "static")
        placeholder.css("position", "relative"); // for positioning labels and overlay

      surface = new Canvas("flot-base", placeholder);
      overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features

      ctx = surface.context;
      octx = overlay.context;

      // define which element we're listening for events on
      eventHolder = $(overlay.element).unbind();

      // If we're re-using a plot object, shut down the old one

      var existing = placeholder.data("plot");

      if (existing) {
        existing.shutdown();
        overlay.clear();
      }

      // save in case we get replotted
      placeholder.data("plot", plot);
    }

    function bindEvents() {
      // bind events
      if (options.grid.hoverable) {
        eventHolder.mousemove(onMouseMove);

        // Use bind, rather than .mouseleave, because we officially
        // still support jQuery 1.2.6, which doesn't define a shortcut
        // for mouseenter or mouseleave.  This was a bug/oversight that
        // was fixed somewhere around 1.3.x.  We can return to using
        // .mouseleave when we drop support for 1.2.6.

        eventHolder.bind("mouseleave", onMouseLeave);
      }

      if (options.grid.clickable) eventHolder.click(onClick);

      executeHooks(hooks.bindEvents, [eventHolder]);
    }

    function shutdown() {
      if (redrawTimeout) clearTimeout(redrawTimeout);

      eventHolder.unbind("mousemove", onMouseMove);
      eventHolder.unbind("mouseleave", onMouseLeave);
      eventHolder.unbind("click", onClick);

      executeHooks(hooks.shutdown, [eventHolder]);
    }

    function setTransformationHelpers(axis) {
      // set helper functions on the axis, assumes plot area
      // has been computed already

      function identity(x) {
        return x;
      }

      var s,
        m,
        t = axis.options.transform || identity,
        it = axis.options.inverseTransform;

      // precompute how much the axis is scaling a point
      // in canvas space
      if (axis.direction == "x") {
        s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
        m = Math.min(t(axis.max), t(axis.min));
      } else {
        s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
        s = -s;
        m = Math.max(t(axis.max), t(axis.min));
      }

      // data point to canvas coordinate
      if (t == identity)
        // slight optimization
        axis.p2c = function (p) {
          return (p - m) * s;
        };
      else
        axis.p2c = function (p) {
          return (t(p) - m) * s;
        };
      // canvas coordinate to data point
      if (!it)
        axis.c2p = function (c) {
          return m + c / s;
        };
      else
        axis.c2p = function (c) {
          return it(m + c / s);
        };
    }

    function measureTickLabels(axis) {
      var opts = axis.options,
        ticks = axis.ticks || [],
        labelWidth = opts.labelWidth || 0,
        labelHeight = opts.labelHeight || 0,
        maxWidth =
          labelWidth ||
          (axis.direction == "x"
            ? Math.floor(surface.width / (ticks.length || 1))
            : null),
        legacyStyles =
          axis.direction + "Axis " + axis.direction + axis.n + "Axis",
        layer =
          "flot-" +
          axis.direction +
          "-axis flot-" +
          axis.direction +
          axis.n +
          "-axis " +
          legacyStyles,
        font = opts.font || "flot-tick-label tickLabel";

      for (var i = 0; i < ticks.length; ++i) {
        var t = ticks[i];

        if (!t.label) continue;

        var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);

        labelWidth = Math.max(labelWidth, info.width);
        labelHeight = Math.max(labelHeight, info.height);
      }

      axis.labelWidth = opts.labelWidth || labelWidth;
      axis.labelHeight = opts.labelHeight || labelHeight;
    }

    function allocateAxisBoxFirstPhase(axis) {
      // find the bounding box of the axis by looking at label
      // widths/heights and ticks, make room by diminishing the
      // plotOffset; this first phase only looks at one
      // dimension per axis, the other dimension depends on the
      // other axes so will have to wait

      var lw = axis.labelWidth,
        lh = axis.labelHeight,
        pos = axis.options.position,
        isXAxis = axis.direction === "x",
        tickLength = axis.options.tickLength,
        axisMargin = options.grid.axisMargin,
        padding = options.grid.labelMargin,
        innermost = true,
        outermost = true,
        first = true,
        found = false;

      // Determine the axis's position in its direction and on its side

      $.each(isXAxis ? xaxes : yaxes, function (i, a) {
        if (a && (a.show || a.reserveSpace)) {
          if (a === axis) {
            found = true;
          } else if (a.options.position === pos) {
            if (found) {
              outermost = false;
            } else {
              innermost = false;
            }
          }
          if (!found) {
            first = false;
          }
        }
      });

      // The outermost axis on each side has no margin

      if (outermost) {
        axisMargin = 0;
      }

      // The ticks for the first axis in each direction stretch across

      if (tickLength == null) {
        tickLength = first ? "full" : 5;
      }

      if (!isNaN(+tickLength)) padding += +tickLength;

      if (isXAxis) {
        lh += padding;

        if (pos == "bottom") {
          plotOffset.bottom += lh + axisMargin;
          axis.box = { top: surface.height - plotOffset.bottom, height: lh };
        } else {
          axis.box = { top: plotOffset.top + axisMargin, height: lh };
          plotOffset.top += lh + axisMargin;
        }
      } else {
        lw += padding;

        if (pos == "left") {
          axis.box = { left: plotOffset.left + axisMargin, width: lw };
          plotOffset.left += lw + axisMargin;
        } else {
          plotOffset.right += lw + axisMargin;
          axis.box = { left: surface.width - plotOffset.right, width: lw };
        }
      }

      // save for future reference
      axis.position = pos;
      axis.tickLength = tickLength;
      axis.box.padding = padding;
      axis.innermost = innermost;
    }

    function allocateAxisBoxSecondPhase(axis) {
      // now that all axis boxes have been placed in one
      // dimension, we can set the remaining dimension coordinates
      if (axis.direction == "x") {
        axis.box.left = plotOffset.left - axis.labelWidth / 2;
        axis.box.width =
          surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
      } else {
        axis.box.top = plotOffset.top - axis.labelHeight / 2;
        axis.box.height =
          surface.height -
          plotOffset.bottom -
          plotOffset.top +
          axis.labelHeight;
      }
    }

    function adjustLayoutForThingsStickingOut() {
      // possibly adjust plot offset to ensure everything stays
      // inside the canvas and isn't clipped off

      var minMargin = options.grid.minBorderMargin,
        axis,
        i;

      // check stuff from the plot (FIXME: this should just read
      // a value from the series, otherwise it's impossible to
      // customize)
      if (minMargin == null) {
        minMargin = 0;
        for (i = 0; i < series.length; ++i)
          minMargin = Math.max(
            minMargin,
            2 * (series[i].points.radius + series[i].points.lineWidth / 2)
          );
      }

      var margins = {
        left: minMargin,
        right: minMargin,
        top: minMargin,
        bottom: minMargin,
      };

      // check axis labels, note we don't check the actual
      // labels but instead use the overall width/height to not
      // jump as much around with replots
      $.each(allAxes(), function (_, axis) {
        if (axis.reserveSpace && axis.ticks && axis.ticks.length) {
          if (axis.direction === "x") {
            margins.left = Math.max(margins.left, axis.labelWidth / 2);
            margins.right = Math.max(margins.right, axis.labelWidth / 2);
          } else {
            margins.bottom = Math.max(margins.bottom, axis.labelHeight / 2);
            margins.top = Math.max(margins.top, axis.labelHeight / 2);
          }
        }
      });

      plotOffset.left = Math.ceil(Math.max(margins.left, plotOffset.left));
      plotOffset.right = Math.ceil(Math.max(margins.right, plotOffset.right));
      plotOffset.top = Math.ceil(Math.max(margins.top, plotOffset.top));
      plotOffset.bottom = Math.ceil(
        Math.max(margins.bottom, plotOffset.bottom)
      );
    }

    function setupGrid() {
      var i,
        axes = allAxes(),
        showGrid = options.grid.show;

      // Initialize the plot's offset from the edge of the canvas

      for (var a in plotOffset) {
        var margin = options.grid.margin || 0;
        plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
      }

      executeHooks(hooks.processOffset, [plotOffset]);

      // If the grid is visible, add its border width to the offset

      for (var a in plotOffset) {
        if (typeof options.grid.borderWidth == "object") {
          plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
        } else {
          plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
        }
      }

      $.each(axes, function (_, axis) {
        var axisOpts = axis.options;
        axis.show = axisOpts.show == null ? axis.used : axisOpts.show;
        axis.reserveSpace =
          axisOpts.reserveSpace == null ? axis.show : axisOpts.reserveSpace;
        setRange(axis);
      });

      if (showGrid) {
        var allocatedAxes = $.grep(axes, function (axis) {
          return axis.show || axis.reserveSpace;
        });

        $.each(allocatedAxes, function (_, axis) {
          // make the ticks
          setupTickGeneration(axis);
          setTicks(axis);
          snapRangeToTicks(axis, axis.ticks);
          // find labelWidth/Height for axis
          measureTickLabels(axis);
        });

        // with all dimensions calculated, we can compute the
        // axis bounding boxes, start from the outside
        // (reverse order)
        for (i = allocatedAxes.length - 1; i >= 0; --i)
          allocateAxisBoxFirstPhase(allocatedAxes[i]);

        // make sure we've got enough space for things that
        // might stick out
        adjustLayoutForThingsStickingOut();

        $.each(allocatedAxes, function (_, axis) {
          allocateAxisBoxSecondPhase(axis);
        });
      }

      plotWidth = surface.width - plotOffset.left - plotOffset.right;
      plotHeight = surface.height - plotOffset.bottom - plotOffset.top;

      // now we got the proper plot dimensions, we can compute the scaling
      $.each(axes, function (_, axis) {
        setTransformationHelpers(axis);
      });

      if (showGrid) {
        drawAxisLabels();
      }

      insertLegend();
    }

    function setRange(axis) {
      var opts = axis.options,
        min = +(opts.min != null ? opts.min : axis.datamin),
        max = +(opts.max != null ? opts.max : axis.datamax),
        delta = max - min;

      if (delta == 0.0) {
        // degenerate case
        var widen = max == 0 ? 1 : 0.01;

        if (opts.min == null) min -= widen;
        // always widen max if we couldn't widen min to ensure we
        // don't fall into min == max which doesn't work
        if (opts.max == null || opts.min != null) max += widen;
      } else {
        // consider autoscaling
        var margin = opts.autoscaleMargin;
        if (margin != null) {
          if (opts.min == null) {
            min -= delta * margin;
            // make sure we don't go below zero if all values
            // are positive
            if (min < 0 && axis.datamin != null && axis.datamin >= 0) min = 0;
          }
          if (opts.max == null) {
            max += delta * margin;
            if (max > 0 && axis.datamax != null && axis.datamax <= 0) max = 0;
          }
        }
      }
      axis.min = min;
      axis.max = max;
    }

    function setupTickGeneration(axis) {
      var opts = axis.options;

      // estimate number of ticks
      var noTicks;
      if (typeof opts.ticks == "number" && opts.ticks > 0) noTicks = opts.ticks;
      // heuristic based on the model a*sqrt(x) fitted to
      // some data points that seemed reasonable
      else
        noTicks =
          0.3 *
          Math.sqrt(axis.direction == "x" ? surface.width : surface.height);

      var delta = (axis.max - axis.min) / noTicks,
        dec = -Math.floor(Math.log(delta) / Math.LN10),
        maxDec = opts.tickDecimals;

      if (maxDec != null && dec > maxDec) {
        dec = maxDec;
      }

      var magn = Math.pow(10, -dec),
        norm = delta / magn, // norm is between 1.0 and 10.0
        size;

      if (norm < 1.5) {
        size = 1;
      } else if (norm < 3) {
        size = 2;
        // special case for 2.5, requires an extra decimal
        if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
          size = 2.5;
          ++dec;
        }
      } else if (norm < 7.5) {
        size = 5;
      } else {
        size = 10;
      }

      size *= magn;

      if (opts.minTickSize != null && size < opts.minTickSize) {
        size = opts.minTickSize;
      }

      axis.delta = delta;
      axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
      axis.tickSize = opts.tickSize || size;

      // Time mode was moved to a plug-in in 0.8, and since so many people use it
      // we'll add an especially friendly reminder to make sure they included it.

      if (opts.mode == "time" && !axis.tickGenerator) {
        throw new Error("Time mode requires the flot.time plugin.");
      }

      // Flot supports base-10 axes; any other mode else is handled by a plug-in,
      // like flot.time.js.

      if (!axis.tickGenerator) {
        axis.tickGenerator = function (axis) {
          var ticks = [],
            start = floorInBase(axis.min, axis.tickSize),
            i = 0,
            v = Number.NaN,
            prev;

          do {
            prev = v;
            v = start + i * axis.tickSize;
            ticks.push(v);
            ++i;
          } while (v < axis.max && v != prev);
          return ticks;
        };

        axis.tickFormatter = function (value, axis) {
          var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
          var formatted = "" + Math.round(value * factor) / factor;

          // If tickDecimals was specified, ensure that we have exactly that
          // much precision; otherwise default to the value's own precision.

          if (axis.tickDecimals != null) {
            var decimal = formatted.indexOf(".");
            var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
            if (precision < axis.tickDecimals) {
              return (
                (precision ? formatted : formatted + ".") +
                ("" + factor).substr(1, axis.tickDecimals - precision)
              );
            }
          }

          return formatted;
        };
      }

      if ($.isFunction(opts.tickFormatter))
        axis.tickFormatter = function (v, axis) {
          return "" + opts.tickFormatter(v, axis);
        };

      if (opts.alignTicksWithAxis != null) {
        var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[
          opts.alignTicksWithAxis - 1
        ];
        if (otherAxis && otherAxis.used && otherAxis != axis) {
          // consider snapping min/max to outermost nice ticks
          var niceTicks = axis.tickGenerator(axis);
          if (niceTicks.length > 0) {
            if (opts.min == null) axis.min = Math.min(axis.min, niceTicks[0]);
            if (opts.max == null && niceTicks.length > 1)
              axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
          }

          axis.tickGenerator = function (axis) {
            // copy ticks, scaled to this axis
            var ticks = [],
              v,
              i;
            for (i = 0; i < otherAxis.ticks.length; ++i) {
              v =
                (otherAxis.ticks[i].v - otherAxis.min) /
                (otherAxis.max - otherAxis.min);
              v = axis.min + v * (axis.max - axis.min);
              ticks.push(v);
            }
            return ticks;
          };

          // we might need an extra decimal since forced
          // ticks don't necessarily fit naturally
          if (!axis.mode && opts.tickDecimals == null) {
            var extraDec = Math.max(
                0,
                -Math.floor(Math.log(axis.delta) / Math.LN10) + 1
              ),
              ts = axis.tickGenerator(axis);

            // only proceed if the tick interval rounded
            // with an extra decimal doesn't give us a
            // zero at end
            if (
              !(
                ts.length > 1 &&
                /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))
              )
            )
              axis.tickDecimals = extraDec;
          }
        }
      }
    }

    function setTicks(axis) {
      var oticks = axis.options.ticks,
        ticks = [];
      if (oticks == null || (typeof oticks == "number" && oticks > 0))
        ticks = axis.tickGenerator(axis);
      else if (oticks) {
        if ($.isFunction(oticks))
          // generate the ticks
          ticks = oticks(axis);
        else ticks = oticks;
      }

      // clean up/labelify the supplied ticks, copy them over
      var i, v;
      axis.ticks = [];
      for (i = 0; i < ticks.length; ++i) {
        var label = null;
        var t = ticks[i];
        if (typeof t == "object") {
          v = +t[0];
          if (t.length > 1) label = t[1];
        } else v = +t;
        if (label == null) label = axis.tickFormatter(v, axis);
        if (!isNaN(v)) axis.ticks.push({ v: v, label: label });
      }
    }

    function snapRangeToTicks(axis, ticks) {
      if (axis.options.autoscaleMargin && ticks.length > 0) {
        // snap to ticks
        if (axis.options.min == null) axis.min = Math.min(axis.min, ticks[0].v);
        if (axis.options.max == null && ticks.length > 1)
          axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
      }
    }

    function draw() {
      surface.clear();

      executeHooks(hooks.drawBackground, [ctx]);

      var grid = options.grid;

      // draw background, if any
      if (grid.show && grid.backgroundColor) drawBackground();

      if (grid.show && !grid.aboveData) {
        drawGrid();
      }

      for (var i = 0; i < series.length; ++i) {
        executeHooks(hooks.drawSeries, [ctx, series[i]]);
        drawSeries(series[i]);
      }

      executeHooks(hooks.draw, [ctx]);

      if (grid.show && grid.aboveData) {
        drawGrid();
      }

      surface.render();

      // A draw implies that either the axes or data have changed, so we
      // should probably update the overlay highlights as well.

      triggerRedrawOverlay();
    }

    function extractRange(ranges, coord) {
      var axis,
        from,
        to,
        key,
        axes = allAxes();

      for (var i = 0; i < axes.length; ++i) {
        axis = axes[i];
        if (axis.direction == coord) {
          key = coord + axis.n + "axis";
          if (!ranges[key] && axis.n == 1) key = coord + "axis"; // support x1axis as xaxis
          if (ranges[key]) {
            from = ranges[key].from;
            to = ranges[key].to;
            break;
          }
        }
      }

      // backwards-compat stuff - to be removed in future
      if (!ranges[key]) {
        axis = coord == "x" ? xaxes[0] : yaxes[0];
        from = ranges[coord + "1"];
        to = ranges[coord + "2"];
      }

      // auto-reverse as an added bonus
      if (from != null && to != null && from > to) {
        var tmp = from;
        from = to;
        to = tmp;
      }

      return { from: from, to: to, axis: axis };
    }

    function drawBackground() {
      ctx.save();
      ctx.translate(plotOffset.left, plotOffset.top);

      ctx.fillStyle = getColorOrGradient(
        options.grid.backgroundColor,
        plotHeight,
        0,
        "rgba(255, 255, 255, 0)"
      );
      ctx.fillRect(0, 0, plotWidth, plotHeight);
      ctx.restore();
    }

    function drawGrid() {
      var i, axes, bw, bc;

      ctx.save();
      ctx.translate(plotOffset.left, plotOffset.top);

      // draw markings
      var markings = options.grid.markings;
      if (markings) {
        if ($.isFunction(markings)) {
          axes = plot.getAxes();
          // xmin etc. is backwards compatibility, to be
          // removed in the future
          axes.xmin = axes.xaxis.min;
          axes.xmax = axes.xaxis.max;
          axes.ymin = axes.yaxis.min;
          axes.ymax = axes.yaxis.max;

          markings = markings(axes);
        }

        for (i = 0; i < markings.length; ++i) {
          var m = markings[i],
            xrange = extractRange(m, "x"),
            yrange = extractRange(m, "y");

          // fill in missing
          if (xrange.from == null) xrange.from = xrange.axis.min;
          if (xrange.to == null) xrange.to = xrange.axis.max;
          if (yrange.from == null) yrange.from = yrange.axis.min;
          if (yrange.to == null) yrange.to = yrange.axis.max;

          // clip
          if (
            xrange.to < xrange.axis.min ||
            xrange.from > xrange.axis.max ||
            yrange.to < yrange.axis.min ||
            yrange.from > yrange.axis.max
          )
            continue;

          xrange.from = Math.max(xrange.from, xrange.axis.min);
          xrange.to = Math.min(xrange.to, xrange.axis.max);
          yrange.from = Math.max(yrange.from, yrange.axis.min);
          yrange.to = Math.min(yrange.to, yrange.axis.max);

          var xequal = xrange.from === xrange.to,
            yequal = yrange.from === yrange.to;

          if (xequal && yequal) {
            continue;
          }

          // then draw
          xrange.from = Math.floor(xrange.axis.p2c(xrange.from));
          xrange.to = Math.floor(xrange.axis.p2c(xrange.to));
          yrange.from = Math.floor(yrange.axis.p2c(yrange.from));
          yrange.to = Math.floor(yrange.axis.p2c(yrange.to));

          if (xequal || yequal) {
            var lineWidth = m.lineWidth || options.grid.markingsLineWidth,
              subPixel = lineWidth % 2 ? 0.5 : 0;
            ctx.beginPath();
            ctx.strokeStyle = m.color || options.grid.markingsColor;
            ctx.lineWidth = lineWidth;
            if (xequal) {
              ctx.moveTo(xrange.to + subPixel, yrange.from);
              ctx.lineTo(xrange.to + subPixel, yrange.to);
            } else {
              ctx.moveTo(xrange.from, yrange.to + subPixel);
              ctx.lineTo(xrange.to, yrange.to + subPixel);
            }
            ctx.stroke();
          } else {
            ctx.fillStyle = m.color || options.grid.markingsColor;
            ctx.fillRect(
              xrange.from,
              yrange.to,
              xrange.to - xrange.from,
              yrange.from - yrange.to
            );
          }
        }
      }

      // draw the ticks
      axes = allAxes();
      bw = options.grid.borderWidth;

      for (var j = 0; j < axes.length; ++j) {
        var axis = axes[j],
          box = axis.box,
          t = axis.tickLength,
          x,
          y,
          xoff,
          yoff;
        if (!axis.show || axis.ticks.length == 0) continue;

        ctx.lineWidth = 1;

        // find the edges
        if (axis.direction == "x") {
          x = 0;
          if (t == "full") y = axis.position == "top" ? 0 : plotHeight;
          else
            y =
              box.top -
              plotOffset.top +
              (axis.position == "top" ? box.height : 0);
        } else {
          y = 0;
          if (t == "full") x = axis.position == "left" ? 0 : plotWidth;
          else
            x =
              box.left -
              plotOffset.left +
              (axis.position == "left" ? box.width : 0);
        }

        // draw tick bar
        if (!axis.innermost) {
          ctx.strokeStyle = axis.options.color;
          ctx.beginPath();
          xoff = yoff = 0;
          if (axis.direction == "x") xoff = plotWidth + 1;
          else yoff = plotHeight + 1;

          if (ctx.lineWidth == 1) {
            if (axis.direction == "x") {
              y = Math.floor(y) + 0.5;
            } else {
              x = Math.floor(x) + 0.5;
            }
          }

          ctx.moveTo(x, y);
          ctx.lineTo(x + xoff, y + yoff);
          ctx.stroke();
        }

        // draw ticks

        ctx.strokeStyle = axis.options.tickColor;

        ctx.beginPath();
        for (i = 0; i < axis.ticks.length; ++i) {
          var v = axis.ticks[i].v;

          xoff = yoff = 0;

          if (
            isNaN(v) ||
            v < axis.min ||
            v > axis.max ||
            // skip those lying on the axes if we got a border
            (t == "full" &&
              ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0) &&
              (v == axis.min || v == axis.max))
          )
            continue;

          if (axis.direction == "x") {
            x = axis.p2c(v);
            yoff = t == "full" ? -plotHeight : t;

            if (axis.position == "top") yoff = -yoff;
          } else {
            y = axis.p2c(v);
            xoff = t == "full" ? -plotWidth : t;

            if (axis.position == "left") xoff = -xoff;
          }

          if (ctx.lineWidth == 1) {
            if (axis.direction == "x") x = Math.floor(x) + 0.5;
            else y = Math.floor(y) + 0.5;
          }

          ctx.moveTo(x, y);
          ctx.lineTo(x + xoff, y + yoff);
        }

        ctx.stroke();
      }

      // draw border
      if (bw) {
        // If either borderWidth or borderColor is an object, then draw the border
        // line by line instead of as one rectangle
        bc = options.grid.borderColor;
        if (typeof bw == "object" || typeof bc == "object") {
          if (typeof bw !== "object") {
            bw = { top: bw, right: bw, bottom: bw, left: bw };
          }
          if (typeof bc !== "object") {
            bc = { top: bc, right: bc, bottom: bc, left: bc };
          }

          if (bw.top > 0) {
            ctx.strokeStyle = bc.top;
            ctx.lineWidth = bw.top;
            ctx.beginPath();
            ctx.moveTo(0 - bw.left, 0 - bw.top / 2);
            ctx.lineTo(plotWidth, 0 - bw.top / 2);
            ctx.stroke();
          }

          if (bw.right > 0) {
            ctx.strokeStyle = bc.right;
            ctx.lineWidth = bw.right;
            ctx.beginPath();
            ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
            ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
            ctx.stroke();
          }

          if (bw.bottom > 0) {
            ctx.strokeStyle = bc.bottom;
            ctx.lineWidth = bw.bottom;
            ctx.beginPath();
            ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
            ctx.lineTo(0, plotHeight + bw.bottom / 2);
            ctx.stroke();
          }

          if (bw.left > 0) {
            ctx.strokeStyle = bc.left;
            ctx.lineWidth = bw.left;
            ctx.beginPath();
            ctx.moveTo(0 - bw.left / 2, plotHeight + bw.bottom);
            ctx.lineTo(0 - bw.left / 2, 0);
            ctx.stroke();
          }
        } else {
          ctx.lineWidth = bw;
          ctx.strokeStyle = options.grid.borderColor;
          ctx.strokeRect(-bw / 2, -bw / 2, plotWidth + bw, plotHeight + bw);
        }
      }

      ctx.restore();
    }

    function drawAxisLabels() {
      $.each(allAxes(), function (_, axis) {
        var box = axis.box,
          legacyStyles =
            axis.direction + "Axis " + axis.direction + axis.n + "Axis",
          layer =
            "flot-" +
            axis.direction +
            "-axis flot-" +
            axis.direction +
            axis.n +
            "-axis " +
            legacyStyles,
          font = axis.options.font || "flot-tick-label tickLabel",
          tick,
          x,
          y,
          halign,
          valign;

        // Remove text before checking for axis.show and ticks.length;
        // otherwise plugins, like flot-tickrotor, that draw their own
        // tick labels will end up with both theirs and the defaults.

        surface.removeText(layer);

        if (!axis.show || axis.ticks.length == 0) return;

        for (var i = 0; i < axis.ticks.length; ++i) {
          tick = axis.ticks[i];
          if (!tick.label || tick.v < axis.min || tick.v > axis.max) continue;

          if (axis.direction == "x") {
            halign = "center";
            x = plotOffset.left + axis.p2c(tick.v);
            if (axis.position == "bottom") {
              y = box.top + box.padding;
            } else {
              y = box.top + box.height - box.padding;
              valign = "bottom";
            }
          } else {
            valign = "middle";
            y = plotOffset.top + axis.p2c(tick.v);
            if (axis.position == "left") {
              x = box.left + box.width - box.padding;
              halign = "right";
            } else {
              x = box.left + box.padding;
            }
          }

          surface.addText(
            layer,
            x,
            y,
            tick.label,
            font,
            null,
            null,
            halign,
            valign
          );
        }
      });
    }

    function drawSeries(series) {
      if (series.lines.show) drawSeriesLines(series);
      if (series.bars.show) drawSeriesBars(series);
      if (series.points.show) drawSeriesPoints(series);
    }

    function drawSeriesLines(series) {
      function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
        var points = datapoints.points,
          ps = datapoints.pointsize,
          prevx = null,
          prevy = null;

        ctx.beginPath();
        for (var i = ps; i < points.length; i += ps) {
          var x1 = points[i - ps],
            y1 = points[i - ps + 1],
            x2 = points[i],
            y2 = points[i + 1];

          if (x1 == null || x2 == null) continue;

          // clip with ymin
          if (y1 <= y2 && y1 < axisy.min) {
            if (y2 < axisy.min) continue; // line segment is outside
            // compute new intersection point
            x1 = ((axisy.min - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y1 = axisy.min;
          } else if (y2 <= y1 && y2 < axisy.min) {
            if (y1 < axisy.min) continue;
            x2 = ((axisy.min - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y2 = axisy.min;
          }

          // clip with ymax
          if (y1 >= y2 && y1 > axisy.max) {
            if (y2 > axisy.max) continue;
            x1 = ((axisy.max - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y1 = axisy.max;
          } else if (y2 >= y1 && y2 > axisy.max) {
            if (y1 > axisy.max) continue;
            x2 = ((axisy.max - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y2 = axisy.max;
          }

          // clip with xmin
          if (x1 <= x2 && x1 < axisx.min) {
            if (x2 < axisx.min) continue;
            y1 = ((axisx.min - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x1 = axisx.min;
          } else if (x2 <= x1 && x2 < axisx.min) {
            if (x1 < axisx.min) continue;
            y2 = ((axisx.min - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x2 = axisx.min;
          }

          // clip with xmax
          if (x1 >= x2 && x1 > axisx.max) {
            if (x2 > axisx.max) continue;
            y1 = ((axisx.max - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x1 = axisx.max;
          } else if (x2 >= x1 && x2 > axisx.max) {
            if (x1 > axisx.max) continue;
            y2 = ((axisx.max - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x2 = axisx.max;
          }

          if (x1 != prevx || y1 != prevy)
            ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);

          prevx = x2;
          prevy = y2;
          ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
        }
        ctx.stroke();
      }

      function plotLineArea(datapoints, axisx, axisy) {
        var points = datapoints.points,
          ps = datapoints.pointsize,
          bottom = Math.min(Math.max(0, axisy.min), axisy.max),
          i = 0,
          top,
          areaOpen = false,
          ypos = 1,
          segmentStart = 0,
          segmentEnd = 0;

        // we process each segment in two turns, first forward
        // direction to sketch out top, then once we hit the
        // end we go backwards to sketch the bottom
        while (true) {
          if (ps > 0 && i > points.length + ps) break;

          i += ps; // ps is negative if going backwards

          var x1 = points[i - ps],
            y1 = points[i - ps + ypos],
            x2 = points[i],
            y2 = points[i + ypos];

          if (areaOpen) {
            if (ps > 0 && x1 != null && x2 == null) {
              // at turning point
              segmentEnd = i;
              ps = -ps;
              ypos = 2;
              continue;
            }

            if (ps < 0 && i == segmentStart + ps) {
              // done with the reverse sweep
              ctx.fill();
              areaOpen = false;
              ps = -ps;
              ypos = 1;
              i = segmentStart = segmentEnd + ps;
              continue;
            }
          }

          if (x1 == null || x2 == null) continue;

          // clip x values

          // clip with xmin
          if (x1 <= x2 && x1 < axisx.min) {
            if (x2 < axisx.min) continue;
            y1 = ((axisx.min - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x1 = axisx.min;
          } else if (x2 <= x1 && x2 < axisx.min) {
            if (x1 < axisx.min) continue;
            y2 = ((axisx.min - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x2 = axisx.min;
          }

          // clip with xmax
          if (x1 >= x2 && x1 > axisx.max) {
            if (x2 > axisx.max) continue;
            y1 = ((axisx.max - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x1 = axisx.max;
          } else if (x2 >= x1 && x2 > axisx.max) {
            if (x1 > axisx.max) continue;
            y2 = ((axisx.max - x1) / (x2 - x1)) * (y2 - y1) + y1;
            x2 = axisx.max;
          }

          if (!areaOpen) {
            // open area
            ctx.beginPath();
            ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
            areaOpen = true;
          }

          // now first check the case where both is outside
          if (y1 >= axisy.max && y2 >= axisy.max) {
            ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
            ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
            continue;
          } else if (y1 <= axisy.min && y2 <= axisy.min) {
            ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
            ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
            continue;
          }

          // else it's a bit more complicated, there might
          // be a flat maxed out rectangle first, then a
          // triangular cutout or reverse; to find these
          // keep track of the current x values
          var x1old = x1,
            x2old = x2;

          // clip the y values, without shortcutting, we
          // go through all cases in turn

          // clip with ymin
          if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
            x1 = ((axisy.min - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y1 = axisy.min;
          } else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
            x2 = ((axisy.min - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y2 = axisy.min;
          }

          // clip with ymax
          if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
            x1 = ((axisy.max - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y1 = axisy.max;
          } else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
            x2 = ((axisy.max - y1) / (y2 - y1)) * (x2 - x1) + x1;
            y2 = axisy.max;
          }

          // if the x value was changed we got a rectangle
          // to fill
          if (x1 != x1old) {
            ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
            // it goes to (x1, y1), but we fill that below
          }

          // fill triangular section, this sometimes result
          // in redundant points if (x1, y1) hasn't changed
          // from previous line to, but we just ignore that
          ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
          ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));

          // fill the other rectangle if it's there
          if (x2 != x2old) {
            ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
            ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
          }
        }
      }

      ctx.save();
      ctx.translate(plotOffset.left, plotOffset.top);
      ctx.lineJoin = "round";

      var lw = series.lines.lineWidth,
        sw = series.shadowSize;
      // FIXME: consider another form of shadow when filling is turned on
      if (lw > 0 && sw > 0) {
        // draw shadow as a thick and thin line with transparency
        ctx.lineWidth = sw;
        ctx.strokeStyle = "rgba(0,0,0,0.1)";
        // position shadow at angle from the mid of line
        var angle = Math.PI / 18;
        plotLine(
          series.datapoints,
          Math.sin(angle) * (lw / 2 + sw / 2),
          Math.cos(angle) * (lw / 2 + sw / 2),
          series.xaxis,
          series.yaxis
        );
        ctx.lineWidth = sw / 2;
        plotLine(
          series.datapoints,
          Math.sin(angle) * (lw / 2 + sw / 4),
          Math.cos(angle) * (lw / 2 + sw / 4),
          series.xaxis,
          series.yaxis
        );
      }

      ctx.lineWidth = lw;
      ctx.strokeStyle = series.color;
      var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
      if (fillStyle) {
        ctx.fillStyle = fillStyle;
        plotLineArea(series.datapoints, series.xaxis, series.yaxis);
      }

      if (lw > 0) plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
      ctx.restore();
    }

    function drawSeriesPoints(series) {
      function plotPoints(
        datapoints,
        radius,
        fillStyle,
        offset,
        shadow,
        axisx,
        axisy,
        symbol
      ) {
        var points = datapoints.points,
          ps = datapoints.pointsize;

        for (var i = 0; i < points.length; i += ps) {
          var x = points[i],
            y = points[i + 1];
          if (
            x == null ||
            x < axisx.min ||
            x > axisx.max ||
            y < axisy.min ||
            y > axisy.max
          )
            continue;

          ctx.beginPath();
          x = axisx.p2c(x);
          y = axisy.p2c(y) + offset;
          if (symbol == "circle")
            ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
          else symbol(ctx, x, y, radius, shadow);
          ctx.closePath();

          if (fillStyle) {
            ctx.fillStyle = fillStyle;
            ctx.fill();
          }
          ctx.stroke();
        }
      }

      ctx.save();
      ctx.translate(plotOffset.left, plotOffset.top);

      var lw = series.points.lineWidth,
        sw = series.shadowSize,
        radius = series.points.radius,
        symbol = series.points.symbol;

      // If the user sets the line width to 0, we change it to a very
      // small value. A line width of 0 seems to force the default of 1.
      // Doing the conditional here allows the shadow setting to still be
      // optional even with a lineWidth of 0.

      if (lw == 0) lw = 0.0001;

      if (lw > 0 && sw > 0) {
        // draw shadow in two steps
        var w = sw / 2;
        ctx.lineWidth = w;
        ctx.strokeStyle = "rgba(0,0,0,0.1)";
        plotPoints(
          series.datapoints,
          radius,
          null,
          w + w / 2,
          true,
          series.xaxis,
          series.yaxis,
          symbol
        );

        ctx.strokeStyle = "rgba(0,0,0,0.2)";
        plotPoints(
          series.datapoints,
          radius,
          null,
          w / 2,
          true,
          series.xaxis,
          series.yaxis,
          symbol
        );
      }

      ctx.lineWidth = lw;
      ctx.strokeStyle = series.color;
      plotPoints(
        series.datapoints,
        radius,
        getFillStyle(series.points, series.color),
        0,
        false,
        series.xaxis,
        series.yaxis,
        symbol
      );
      ctx.restore();
    }

    function drawBar(
      x,
      y,
      b,
      barLeft,
      barRight,
      fillStyleCallback,
      axisx,
      axisy,
      c,
      horizontal,
      lineWidth
    ) {
      var left,
        right,
        bottom,
        top,
        drawLeft,
        drawRight,
        drawTop,
        drawBottom,
        tmp;

      // in horizontal mode, we start the bar from the left
      // instead of from the bottom so it appears to be
      // horizontal rather than vertical
      if (horizontal) {
        drawBottom = drawRight = drawTop = true;
        drawLeft = false;
        left = b;
        right = x;
        top = y + barLeft;
        bottom = y + barRight;

        // account for negative bars
        if (right < left) {
          tmp = right;
          right = left;
          left = tmp;
          drawLeft = true;
          drawRight = false;
        }
      } else {
        drawLeft = drawRight = drawTop = true;
        drawBottom = false;
        left = x + barLeft;
        right = x + barRight;
        bottom = b;
        top = y;

        // account for negative bars
        if (top < bottom) {
          tmp = top;
          top = bottom;
          bottom = tmp;
          drawBottom = true;
          drawTop = false;
        }
      }

      // clip
      if (
        right < axisx.min ||
        left > axisx.max ||
        top < axisy.min ||
        bottom > axisy.max
      )
        return;

      if (left < axisx.min) {
        left = axisx.min;
        drawLeft = false;
      }

      if (right > axisx.max) {
        right = axisx.max;
        drawRight = false;
      }

      if (bottom < axisy.min) {
        bottom = axisy.min;
        drawBottom = false;
      }

      if (top > axisy.max) {
        top = axisy.max;
        drawTop = false;
      }

      left = axisx.p2c(left);
      bottom = axisy.p2c(bottom);
      right = axisx.p2c(right);
      top = axisy.p2c(top);

      // fill the bar
      if (fillStyleCallback) {
        c.fillStyle = fillStyleCallback(bottom, top);
        c.fillRect(left, top, right - left, bottom - top);
      }

      // draw outline
      if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
        c.beginPath();

        // FIXME: inline moveTo is buggy with excanvas
        c.moveTo(left, bottom);
        if (drawLeft) c.lineTo(left, top);
        else c.moveTo(left, top);
        if (drawTop) c.lineTo(right, top);
        else c.moveTo(right, top);
        if (drawRight) c.lineTo(right, bottom);
        else c.moveTo(right, bottom);
        if (drawBottom) c.lineTo(left, bottom);
        else c.moveTo(left, bottom);
        c.stroke();
      }
    }

    function drawSeriesBars(series) {
      function plotBars(
        datapoints,
        barLeft,
        barRight,
        fillStyleCallback,
        axisx,
        axisy
      ) {
        var points = datapoints.points,
          ps = datapoints.pointsize;

        for (var i = 0; i < points.length; i += ps) {
          if (points[i] == null) continue;
          drawBar(
            points[i],
            points[i + 1],
            points[i + 2],
            barLeft,
            barRight,
            fillStyleCallback,
            axisx,
            axisy,
            ctx,
            series.bars.horizontal,
            series.bars.lineWidth
          );
        }
      }

      ctx.save();
      ctx.translate(plotOffset.left, plotOffset.top);

      // FIXME: figure out a way to add shadows (for instance along the right edge)
      ctx.lineWidth = series.bars.lineWidth;
      ctx.strokeStyle = series.color;

      var barLeft;

      switch (series.bars.align) {
        case "left":
          barLeft = 0;
          break;
        case "right":
          barLeft = -series.bars.barWidth;
          break;
        default:
          barLeft = -series.bars.barWidth / 2;
      }

      var fillStyleCallback = series.bars.fill
        ? function (bottom, top) {
            return getFillStyle(series.bars, series.color, bottom, top);
          }
        : null;
      plotBars(
        series.datapoints,
        barLeft,
        barLeft + series.bars.barWidth,
        fillStyleCallback,
        series.xaxis,
        series.yaxis
      );
      ctx.restore();
    }

    function getFillStyle(filloptions, seriesColor, bottom, top) {
      var fill = filloptions.fill;
      if (!fill) return null;

      if (filloptions.fillColor)
        return getColorOrGradient(
          filloptions.fillColor,
          bottom,
          top,
          seriesColor
        );

      var c = $.color.parse(seriesColor);
      c.a = typeof fill == "number" ? fill : 0.4;
      c.normalize();
      return c.toString();
    }

    function insertLegend() {
      if (options.legend.container != null) {
        $(options.legend.container).html("");
      } else {
        placeholder.find(".legend").remove();
      }

      if (!options.legend.show) {
        return;
      }

      var fragments = [],
        entries = [],
        rowStarted = false,
        lf = options.legend.labelFormatter,
        s,
        label;

      // Build a list of legend entries, with each having a label and a color

      for (var i = 0; i < series.length; ++i) {
        s = series[i];
        if (s.label) {
          label = lf ? lf(s.label, s) : s.label;
          if (label) {
            entries.push({
              label: label,
              color: s.color,
            });
          }
        }
      }

      // Sort the legend using either the default or a custom comparator

      if (options.legend.sorted) {
        if ($.isFunction(options.legend.sorted)) {
          entries.sort(options.legend.sorted);
        } else if (options.legend.sorted == "reverse") {
          entries.reverse();
        } else {
          var ascending = options.legend.sorted != "descending";
          entries.sort(function (a, b) {
            return a.label == b.label
              ? 0
              : a.label < b.label != ascending
              ? 1
              : -1; // Logical XOR
          });
        }
      }

      // Generate markup for the list of entries, in their final order

      for (var i = 0; i < entries.length; ++i) {
        var entry = entries[i];

        if (i % options.legend.noColumns == 0) {
          if (rowStarted) fragments.push("</tr>");
          fragments.push("<tr>");
          rowStarted = true;
        }

        fragments.push(
          '<td class="legendColorBox"><div style="border:1px solid ' +
            options.legend.labelBoxBorderColor +
            ';padding:1px"><div style="width:4px;height:0;border:5px solid ' +
            entry.color +
            ';overflow:hidden"></div></div></td>' +
            '<td class="legendLabel">' +
            entry.label +
            "</td>"
        );
      }

      if (rowStarted) fragments.push("</tr>");

      if (fragments.length == 0) return;

      var table =
        '<table style="font-size:smaller;color:' +
        options.grid.color +
        '">' +
        fragments.join("") +
        "</table>";
      if (options.legend.container != null)
        $(options.legend.container).html(table);
      else {
        var pos = "",
          p = options.legend.position,
          m = options.legend.margin;
        if (m[0] == null) m = [m, m];
        if (p.charAt(0) == "n") pos += "top:" + (m[1] + plotOffset.top) + "px;";
        else if (p.charAt(0) == "s")
          pos += "bottom:" + (m[1] + plotOffset.bottom) + "px;";
        if (p.charAt(1) == "e")
          pos += "right:" + (m[0] + plotOffset.right) + "px;";
        else if (p.charAt(1) == "w")
          pos += "left:" + (m[0] + plotOffset.left) + "px;";
        var legend = $(
          '<div class="legend">' +
            table.replace('style="', 'style="position:absolute;' + pos + ";") +
            "</div>"
        ).appendTo(placeholder);
        if (options.legend.backgroundOpacity != 0.0) {
          // put in the transparent background
          // separately to avoid blended labels and
          // label boxes
          var c = options.legend.backgroundColor;
          if (c == null) {
            c = options.grid.backgroundColor;
            if (c && typeof c == "string") c = $.color.parse(c);
            else c = $.color.extract(legend, "background-color");
            c.a = 1;
            c = c.toString();
          }
          var div = legend.children();
          $(
            '<div style="position:absolute;width:' +
              div.width() +
              "px;height:" +
              div.height() +
              "px;" +
              pos +
              "background-color:" +
              c +
              ';"> </div>'
          )
            .prependTo(legend)
            .css("opacity", options.legend.backgroundOpacity);
        }
      }
    }

    // interactive features

    var highlights = [],
      redrawTimeout = null;

    // returns the data item the mouse is over, or null if none is found
    function findNearbyItem(mouseX, mouseY, seriesFilter) {
      var maxDistance = options.grid.mouseActiveRadius,
        smallestDistance = maxDistance * maxDistance + 1,
        item = null,
        foundPoint = false,
        i,
        j,
        ps;

      for (i = series.length - 1; i >= 0; --i) {
        if (!seriesFilter(series[i])) continue;

        var s = series[i],
          axisx = s.xaxis,
          axisy = s.yaxis,
          points = s.datapoints.points,
          mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
          my = axisy.c2p(mouseY),
          maxx = maxDistance / axisx.scale,
          maxy = maxDistance / axisy.scale;

        ps = s.datapoints.pointsize;
        // with inverse transforms, we can't use the maxx/maxy
        // optimization, sadly
        if (axisx.options.inverseTransform) maxx = Number.MAX_VALUE;
        if (axisy.options.inverseTransform) maxy = Number.MAX_VALUE;

        if (s.lines.show || s.points.show) {
          for (j = 0; j < points.length; j += ps) {
            var x = points[j],
              y = points[j + 1];
            if (x == null) continue;

            // For points and lines, the cursor must be within a
            // certain distance to the data point
            if (
              x - mx > maxx ||
              x - mx < -maxx ||
              y - my > maxy ||
              y - my < -maxy
            )
              continue;

            // We have to calculate distances in pixels, not in
            // data units, because the scales of the axes may be different
            var dx = Math.abs(axisx.p2c(x) - mouseX),
              dy = Math.abs(axisy.p2c(y) - mouseY),
              dist = dx * dx + dy * dy; // we save the sqrt

            // use <= to ensure last point takes precedence
            // (last generally means on top of)
            if (dist < smallestDistance) {
              smallestDistance = dist;
              item = [i, j / ps];
            }
          }
        }

        if (s.bars.show && !item) {
          // no other point can be nearby

          var barLeft, barRight;

          switch (s.bars.align) {
            case "left":
              barLeft = 0;
              break;
            case "right":
              barLeft = -s.bars.barWidth;
              break;
            default:
              barLeft = -s.bars.barWidth / 2;
          }

          barRight = barLeft + s.bars.barWidth;

          for (j = 0; j < points.length; j += ps) {
            var x = points[j],
              y = points[j + 1],
              b = points[j + 2];
            if (x == null) continue;

            // for a bar graph, the cursor must be inside the bar
            if (
              series[i].bars.horizontal
                ? mx <= Math.max(b, x) &&
                  mx >= Math.min(b, x) &&
                  my >= y + barLeft &&
                  my <= y + barRight
                : mx >= x + barLeft &&
                  mx <= x + barRight &&
                  my >= Math.min(b, y) &&
                  my <= Math.max(b, y)
            )
              item = [i, j / ps];
          }
        }
      }

      if (item) {
        i = item[0];
        j = item[1];
        ps = series[i].datapoints.pointsize;

        return {
          datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
          dataIndex: j,
          series: series[i],
          seriesIndex: i,
        };
      }

      return null;
    }

    function onMouseMove(e) {
      if (options.grid.hoverable)
        triggerClickHoverEvent("plothover", e, function (s) {
          return s["hoverable"] != false;
        });
    }

    function onMouseLeave(e) {
      if (options.grid.hoverable)
        triggerClickHoverEvent("plothover", e, function (s) {
          return false;
        });
    }

    function onClick(e) {
      triggerClickHoverEvent("plotclick", e, function (s) {
        return s["clickable"] != false;
      });
    }

    // trigger click or hover event (they send the same parameters
    // so we share their code)
    function triggerClickHoverEvent(eventname, event, seriesFilter) {
      var offset = eventHolder.offset(),
        canvasX = event.pageX - offset.left - plotOffset.left,
        canvasY = event.pageY - offset.top - plotOffset.top,
        pos = canvasToAxisCoords({ left: canvasX, top: canvasY });

      pos.pageX = event.pageX;
      pos.pageY = event.pageY;

      var item = findNearbyItem(canvasX, canvasY, seriesFilter);

      if (item) {
        // fill in mouse pos for any listeners out there
        item.pageX = parseInt(
          item.series.xaxis.p2c(item.datapoint[0]) +
            offset.left +
            plotOffset.left,
          10
        );
        item.pageY = parseInt(
          item.series.yaxis.p2c(item.datapoint[1]) +
            offset.top +
            plotOffset.top,
          10
        );
      }

      if (options.grid.autoHighlight) {
        // clear auto-highlights
        for (var i = 0; i < highlights.length; ++i) {
          var h = highlights[i];
          if (
            h.auto == eventname &&
            !(
              item &&
              h.series == item.series &&
              h.point[0] == item.datapoint[0] &&
              h.point[1] == item.datapoint[1]
            )
          )
            unhighlight(h.series, h.point);
        }

        if (item) highlight(item.series, item.datapoint, eventname);
      }

      placeholder.trigger(eventname, [pos, item]);
    }

    function triggerRedrawOverlay() {
      var t = options.interaction.redrawOverlayInterval;
      if (t == -1) {
        // skip event queue
        drawOverlay();
        return;
      }

      if (!redrawTimeout) redrawTimeout = setTimeout(drawOverlay, t);
    }

    function drawOverlay() {
      redrawTimeout = null;

      // draw highlights
      octx.save();
      overlay.clear();
      octx.translate(plotOffset.left, plotOffset.top);

      var i, hi;
      for (i = 0; i < highlights.length; ++i) {
        hi = highlights[i];

        if (hi.series.bars.show) drawBarHighlight(hi.series, hi.point);
        else drawPointHighlight(hi.series, hi.point);
      }
      octx.restore();

      executeHooks(hooks.drawOverlay, [octx]);
    }

    function highlight(s, point, auto) {
      if (typeof s == "number") s = series[s];

      if (typeof point == "number") {
        var ps = s.datapoints.pointsize;
        point = s.datapoints.points.slice(ps * point, ps * (point + 1));
      }

      var i = indexOfHighlight(s, point);
      if (i == -1) {
        highlights.push({ series: s, point: point, auto: auto });

        triggerRedrawOverlay();
      } else if (!auto) highlights[i].auto = false;
    }

    function unhighlight(s, point) {
      if (s == null && point == null) {
        highlights = [];
        triggerRedrawOverlay();
        return;
      }

      if (typeof s == "number") s = series[s];

      if (typeof point == "number") {
        var ps = s.datapoints.pointsize;
        point = s.datapoints.points.slice(ps * point, ps * (point + 1));
      }

      var i = indexOfHighlight(s, point);
      if (i != -1) {
        highlights.splice(i, 1);

        triggerRedrawOverlay();
      }
    }

    function indexOfHighlight(s, p) {
      for (var i = 0; i < highlights.length; ++i) {
        var h = highlights[i];
        if (h.series == s && h.point[0] == p[0] && h.point[1] == p[1]) return i;
      }
      return -1;
    }

    function drawPointHighlight(series, point) {
      var x = point[0],
        y = point[1],
        axisx = series.xaxis,
        axisy = series.yaxis,
        highlightColor =
          typeof series.highlightColor === "string"
            ? series.highlightColor
            : $.color.parse(series.color).scale("a", 0.5).toString();

      if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
        return;

      var pointRadius = series.points.radius + series.points.lineWidth / 2;
      octx.lineWidth = pointRadius;
      octx.strokeStyle = highlightColor;
      var radius = 1.5 * pointRadius;
      x = axisx.p2c(x);
      y = axisy.p2c(y);

      octx.beginPath();
      if (series.points.symbol == "circle")
        octx.arc(x, y, radius, 0, 2 * Math.PI, false);
      else series.points.symbol(octx, x, y, radius, false);
      octx.closePath();
      octx.stroke();
    }

    function drawBarHighlight(series, point) {
      var highlightColor =
          typeof series.highlightColor === "string"
            ? series.highlightColor
            : $.color.parse(series.color).scale("a", 0.5).toString(),
        fillStyle = highlightColor,
        barLeft;

      switch (series.bars.align) {
        case "left":
          barLeft = 0;
          break;
        case "right":
          barLeft = -series.bars.barWidth;
          break;
        default:
          barLeft = -series.bars.barWidth / 2;
      }

      octx.lineWidth = series.bars.lineWidth;
      octx.strokeStyle = highlightColor;

      drawBar(
        point[0],
        point[1],
        point[2] || 0,
        barLeft,
        barLeft + series.bars.barWidth,
        function () {
          return fillStyle;
        },
        series.xaxis,
        series.yaxis,
        octx,
        series.bars.horizontal,
        series.bars.lineWidth
      );
    }

    function getColorOrGradient(spec, bottom, top, defaultColor) {
      if (typeof spec == "string") return spec;
      else {
        // assume this is a gradient spec; IE currently only
        // supports a simple vertical gradient properly, so that's
        // what we support too
        var gradient = ctx.createLinearGradient(0, top, 0, bottom);

        for (var i = 0, l = spec.colors.length; i < l; ++i) {
          var c = spec.colors[i];
          if (typeof c != "string") {
            var co = $.color.parse(defaultColor);
            if (c.brightness != null) co = co.scale("rgb", c.brightness);
            if (c.opacity != null) co.a *= c.opacity;
            c = co.toString();
          }
          gradient.addColorStop(i / (l - 1), c);
        }

        return gradient;
      }
    }
  }

  // Add the plot function to the top level of the jQuery object

  $.plot = function (placeholder, data, options) {
    //var t0 = new Date();
    var plot = new Plot($(placeholder), data, options, $.plot.plugins);
    //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
    return plot;
  };

  $.plot.version = "0.8.3";

  $.plot.plugins = [];

  // Also add the plot function as a chainable property

  $.fn.plot = function (data, options) {
    return this.each(function () {
      $.plot(this, data, options);
    });
  };

  // round to nearby lower multiple of base
  function floorInBase(n, base) {
    return base * Math.floor(n / base);
  }
})(jQuery);

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