Path : /var/www/html/mini-moneyexchange/public/assets/libs/flot/ |
B-Con CMD Config cPanel C-Rdp D-Log Info Jump Mass Ransom Symlink vHost Zone-H |
Current File : /var/www/html/mini-moneyexchange/public/assets/libs/flot/excanvas.js |
// Copyright 2006 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Known Issues: // // * Patterns only support repeat. // * Radial gradient are not implemented. The VML version of these look very // different from the canvas one. // * Clipping paths are not implemented. // * Coordsize. The width and height attribute have higher priority than the // width and height style values which isn't correct. // * Painting mode isn't implemented. // * Canvas width/height should is using content-box by default. IE in // Quirks mode will draw the canvas using border-box. Either change your // doctype to HTML5 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) // or use Box Sizing Behavior from WebFX // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) // * Non uniform scaling does not correctly scale strokes. // * Filling very large shapes (above 5000 points) is buggy. // * Optimize. There is always room for speed improvements. // Only add this code if we do not already have a canvas implementation if (!document.createElement("canvas").getContext) { (function () { // alias some functions to make (compiled) code shorter var m = Math; var mr = m.round; var ms = m.sin; var mc = m.cos; var abs = m.abs; var sqrt = m.sqrt; // this is used for sub pixel precision var Z = 10; var Z2 = Z / 2; var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1]; /** * This funtion is assigned to the <canvas> elements as element.getContext(). * @this {HTMLElement} * @return {CanvasRenderingContext2D_} */ function getContext() { return ( this.context_ || (this.context_ = new CanvasRenderingContext2D_(this)) ); } var slice = Array.prototype.slice; /** * Binds a function to an object. The returned function will always use the * passed in {@code obj} as {@code this}. * * Example: * * g = bind(f, obj, a, b) * g(c, d) // will do f.call(obj, a, b, c, d) * * @param {Function} f The function to bind the object to * @param {Object} obj The object that should act as this when the function * is called * @param {*} var_args Rest arguments that will be used as the initial * arguments when the function is called * @return {Function} A new function that has bound this */ function bind(f, obj, var_args) { var a = slice.call(arguments, 2); return function () { return f.apply(obj, a.concat(slice.call(arguments))); }; } function encodeHtmlAttribute(s) { return String(s).replace(/&/g, "&").replace(/"/g, """); } function addNamespace(doc, prefix, urn) { if (!doc.namespaces[prefix]) { doc.namespaces.add(prefix, urn, "#default#VML"); } } function addNamespacesAndStylesheet(doc) { addNamespace(doc, "g_vml_", "urn:schemas-microsoft-com:vml"); addNamespace(doc, "g_o_", "urn:schemas-microsoft-com:office:office"); // Setup default CSS. Only add one style sheet per document if (!doc.styleSheets["ex_canvas_"]) { var ss = doc.createStyleSheet(); ss.owningElement.id = "ex_canvas_"; ss.cssText = "canvas{display:inline-block;overflow:hidden;" + // default size is 300x150 in Gecko and Opera "text-align:left;width:300px;height:150px}"; } } // Add namespaces and stylesheet at startup. addNamespacesAndStylesheet(document); var G_vmlCanvasManager_ = { init: function (opt_doc) { var doc = opt_doc || document; // Create a dummy element so that IE will allow canvas elements to be // recognized. doc.createElement("canvas"); doc.attachEvent("onreadystatechange", bind(this.init_, this, doc)); }, init_: function (doc) { // find all canvas elements var els = doc.getElementsByTagName("canvas"); for (var i = 0; i < els.length; i++) { this.initElement(els[i]); } }, /** * Public initializes a canvas element so that it can be used as canvas * element from now on. This is called automatically before the page is * loaded but if you are creating elements using createElement you need to * make sure this is called on the element. * @param {HTMLElement} el The canvas element to initialize. * @return {HTMLElement} the element that was created. */ initElement: function (el) { if (!el.getContext) { el.getContext = getContext; // Add namespaces and stylesheet to document of the element. addNamespacesAndStylesheet(el.ownerDocument); // Remove fallback content. There is no way to hide text nodes so we // just remove all childNodes. We could hide all elements and remove // text nodes but who really cares about the fallback content. el.innerHTML = ""; // do not use inline function because that will leak memory el.attachEvent("onpropertychange", onPropertyChange); el.attachEvent("onresize", onResize); var attrs = el.attributes; if (attrs.width && attrs.width.specified) { // TODO: use runtimeStyle and coordsize // el.getContext().setWidth_(attrs.width.nodeValue); el.style.width = attrs.width.nodeValue + "px"; } else { el.width = el.clientWidth; } if (attrs.height && attrs.height.specified) { // TODO: use runtimeStyle and coordsize // el.getContext().setHeight_(attrs.height.nodeValue); el.style.height = attrs.height.nodeValue + "px"; } else { el.height = el.clientHeight; } //el.getContext().setCoordsize_() } return el; }, }; function onPropertyChange(e) { var el = e.srcElement; switch (e.propertyName) { case "width": el.getContext().clearRect(); el.style.width = el.attributes.width.nodeValue + "px"; // In IE8 this does not trigger onresize. el.firstChild.style.width = el.clientWidth + "px"; break; case "height": el.getContext().clearRect(); el.style.height = el.attributes.height.nodeValue + "px"; el.firstChild.style.height = el.clientHeight + "px"; break; } } function onResize(e) { var el = e.srcElement; if (el.firstChild) { el.firstChild.style.width = el.clientWidth + "px"; el.firstChild.style.height = el.clientHeight + "px"; } } G_vmlCanvasManager_.init(); // precompute "00" to "FF" var decToHex = []; for (var i = 0; i < 16; i++) { for (var j = 0; j < 16; j++) { decToHex[i * 16 + j] = i.toString(16) + j.toString(16); } } function createMatrixIdentity() { return [ [1, 0, 0], [0, 1, 0], [0, 0, 1], ]; } function matrixMultiply(m1, m2) { var result = createMatrixIdentity(); for (var x = 0; x < 3; x++) { for (var y = 0; y < 3; y++) { var sum = 0; for (var z = 0; z < 3; z++) { sum += m1[x][z] * m2[z][y]; } result[x][y] = sum; } } return result; } function copyState(o1, o2) { o2.fillStyle = o1.fillStyle; o2.lineCap = o1.lineCap; o2.lineJoin = o1.lineJoin; o2.lineWidth = o1.lineWidth; o2.miterLimit = o1.miterLimit; o2.shadowBlur = o1.shadowBlur; o2.shadowColor = o1.shadowColor; o2.shadowOffsetX = o1.shadowOffsetX; o2.shadowOffsetY = o1.shadowOffsetY; o2.strokeStyle = o1.strokeStyle; o2.globalAlpha = o1.globalAlpha; o2.font = o1.font; o2.textAlign = o1.textAlign; o2.textBaseline = o1.textBaseline; o2.arcScaleX_ = o1.arcScaleX_; o2.arcScaleY_ = o1.arcScaleY_; o2.lineScale_ = o1.lineScale_; } var colorData = { aliceblue: "#F0F8FF", antiquewhite: "#FAEBD7", aquamarine: "#7FFFD4", azure: "#F0FFFF", beige: "#F5F5DC", bisque: "#FFE4C4", black: "#000000", blanchedalmond: "#FFEBCD", blueviolet: "#8A2BE2", brown: "#A52A2A", burlywood: "#DEB887", cadetblue: "#5F9EA0", chartreuse: "#7FFF00", chocolate: "#D2691E", coral: "#FF7F50", cornflowerblue: "#6495ED", cornsilk: "#FFF8DC", crimson: "#DC143C", cyan: "#00FFFF", darkblue: "#00008B", darkcyan: "#008B8B", darkgoldenrod: "#B8860B", darkgray: "#A9A9A9", darkgreen: "#006400", darkgrey: "#A9A9A9", darkkhaki: "#BDB76B", darkmagenta: "#8B008B", darkolivegreen: "#556B2F", darkorange: "#FF8C00", darkorchid: "#9932CC", darkred: "#8B0000", darksalmon: "#E9967A", darkseagreen: "#8FBC8F", darkslateblue: "#483D8B", darkslategray: "#2F4F4F", darkslategrey: "#2F4F4F", darkturquoise: "#00CED1", darkviolet: "#9400D3", deeppink: "#FF1493", deepskyblue: "#00BFFF", dimgray: "#696969", dimgrey: "#696969", dodgerblue: "#1E90FF", firebrick: "#B22222", floralwhite: "#FFFAF0", forestgreen: "#228B22", gainsboro: "#DCDCDC", ghostwhite: "#F8F8FF", gold: "#FFD700", goldenrod: "#DAA520", grey: "#808080", greenyellow: "#ADFF2F", honeydew: "#F0FFF0", hotpink: "#FF69B4", indianred: "#CD5C5C", indigo: "#4B0082", ivory: "#FFFFF0", khaki: "#F0E68C", lavender: "#E6E6FA", lavenderblush: "#FFF0F5", lawngreen: "#7CFC00", lemonchiffon: "#FFFACD", lightblue: "#ADD8E6", lightcoral: "#F08080", lightcyan: "#E0FFFF", lightgoldenrodyellow: "#FAFAD2", lightgreen: "#90EE90", lightgrey: "#D3D3D3", lightpink: "#FFB6C1", lightsalmon: "#FFA07A", lightseagreen: "#20B2AA", lightskyblue: "#87CEFA", lightslategray: "#778899", lightslategrey: "#778899", lightsteelblue: "#B0C4DE", lightyellow: "#FFFFE0", limegreen: "#32CD32", linen: "#FAF0E6", magenta: "#FF00FF", mediumaquamarine: "#66CDAA", mediumblue: "#0000CD", mediumorchid: "#BA55D3", mediumpurple: "#9370DB", mediumseagreen: "#3CB371", mediumslateblue: "#7B68EE", mediumspringgreen: "#00FA9A", mediumturquoise: "#48D1CC", mediumvioletred: "#C71585", midnightblue: "#191970", mintcream: "#F5FFFA", mistyrose: "#FFE4E1", moccasin: "#FFE4B5", navajowhite: "#FFDEAD", oldlace: "#FDF5E6", olivedrab: "#6B8E23", orange: "#FFA500", orangered: "#FF4500", orchid: "#DA70D6", palegoldenrod: "#EEE8AA", palegreen: "#98FB98", paleturquoise: "#AFEEEE", palevioletred: "#DB7093", papayawhip: "#FFEFD5", peachpuff: "#FFDAB9", peru: "#CD853F", pink: "#FFC0CB", plum: "#DDA0DD", powderblue: "#B0E0E6", rosybrown: "#BC8F8F", royalblue: "#4169E1", saddlebrown: "#8B4513", salmon: "#FA8072", sandybrown: "#F4A460", seagreen: "#2E8B57", seashell: "#FFF5EE", sienna: "#A0522D", skyblue: "#87CEEB", slateblue: "#6A5ACD", slategray: "#708090", slategrey: "#708090", snow: "#FFFAFA", springgreen: "#00FF7F", steelblue: "#4682B4", tan: "#D2B48C", thistle: "#D8BFD8", tomato: "#FF6347", turquoise: "#40E0D0", violet: "#EE82EE", wheat: "#F5DEB3", whitesmoke: "#F5F5F5", yellowgreen: "#9ACD32", }; function getRgbHslContent(styleString) { var start = styleString.indexOf("(", 3); var end = styleString.indexOf(")", start + 1); var parts = styleString.substring(start + 1, end).split(","); // add alpha if needed if (parts.length != 4 || styleString.charAt(3) != "a") { parts[3] = 1; } return parts; } function percent(s) { return parseFloat(s) / 100; } function clamp(v, min, max) { return Math.min(max, Math.max(min, v)); } function hslToRgb(parts) { var r, g, b, h, s, l; h = (parseFloat(parts[0]) / 360) % 360; if (h < 0) h++; s = clamp(percent(parts[1]), 0, 1); l = clamp(percent(parts[2]), 0, 1); if (s == 0) { r = g = b = l; // achromatic } else { var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hueToRgb(p, q, h + 1 / 3); g = hueToRgb(p, q, h); b = hueToRgb(p, q, h - 1 / 3); } return ( "#" + decToHex[Math.floor(r * 255)] + decToHex[Math.floor(g * 255)] + decToHex[Math.floor(b * 255)] ); } function hueToRgb(m1, m2, h) { if (h < 0) h++; if (h > 1) h--; if (6 * h < 1) return m1 + (m2 - m1) * 6 * h; else if (2 * h < 1) return m2; else if (3 * h < 2) return m1 + (m2 - m1) * (2 / 3 - h) * 6; else return m1; } var processStyleCache = {}; function processStyle(styleString) { if (styleString in processStyleCache) { return processStyleCache[styleString]; } var str, alpha = 1; styleString = String(styleString); if (styleString.charAt(0) == "#") { str = styleString; } else if (/^rgb/.test(styleString)) { var parts = getRgbHslContent(styleString); var str = "#", n; for (var i = 0; i < 3; i++) { if (parts[i].indexOf("%") != -1) { n = Math.floor(percent(parts[i]) * 255); } else { n = +parts[i]; } str += decToHex[clamp(n, 0, 255)]; } alpha = +parts[3]; } else if (/^hsl/.test(styleString)) { var parts = getRgbHslContent(styleString); str = hslToRgb(parts); alpha = parts[3]; } else { str = colorData[styleString] || styleString; } return (processStyleCache[styleString] = { color: str, alpha: alpha }); } var DEFAULT_STYLE = { style: "normal", variant: "normal", weight: "normal", size: 10, family: "sans-serif", }; // Internal text style cache var fontStyleCache = {}; function processFontStyle(styleString) { if (fontStyleCache[styleString]) { return fontStyleCache[styleString]; } var el = document.createElement("div"); var style = el.style; try { style.font = styleString; } catch (ex) { // Ignore failures to set to invalid font. } return (fontStyleCache[styleString] = { style: style.fontStyle || DEFAULT_STYLE.style, variant: style.fontVariant || DEFAULT_STYLE.variant, weight: style.fontWeight || DEFAULT_STYLE.weight, size: style.fontSize || DEFAULT_STYLE.size, family: style.fontFamily || DEFAULT_STYLE.family, }); } function getComputedStyle(style, element) { var computedStyle = {}; for (var p in style) { computedStyle[p] = style[p]; } // Compute the size var canvasFontSize = parseFloat(element.currentStyle.fontSize), fontSize = parseFloat(style.size); if (typeof style.size == "number") { computedStyle.size = style.size; } else if (style.size.indexOf("px") != -1) { computedStyle.size = fontSize; } else if (style.size.indexOf("em") != -1) { computedStyle.size = canvasFontSize * fontSize; } else if (style.size.indexOf("%") != -1) { computedStyle.size = (canvasFontSize / 100) * fontSize; } else if (style.size.indexOf("pt") != -1) { computedStyle.size = fontSize / 0.75; } else { computedStyle.size = canvasFontSize; } // Different scaling between normal text and VML text. This was found using // trial and error to get the same size as non VML text. computedStyle.size *= 0.981; return computedStyle; } function buildStyle(style) { return ( style.style + " " + style.variant + " " + style.weight + " " + style.size + "px " + style.family ); } var lineCapMap = { butt: "flat", round: "round", }; function processLineCap(lineCap) { return lineCapMap[lineCap] || "square"; } /** * This class implements CanvasRenderingContext2D interface as described by * the WHATWG. * @param {HTMLElement} canvasElement The element that the 2D context should * be associated with */ function CanvasRenderingContext2D_(canvasElement) { this.m_ = createMatrixIdentity(); this.mStack_ = []; this.aStack_ = []; this.currentPath_ = []; // Canvas context properties this.strokeStyle = "#000"; this.fillStyle = "#000"; this.lineWidth = 1; this.lineJoin = "miter"; this.lineCap = "butt"; this.miterLimit = Z * 1; this.globalAlpha = 1; this.font = "10px sans-serif"; this.textAlign = "left"; this.textBaseline = "alphabetic"; this.canvas = canvasElement; var cssText = "width:" + canvasElement.clientWidth + "px;height:" + canvasElement.clientHeight + "px;overflow:hidden;position:absolute"; var el = canvasElement.ownerDocument.createElement("div"); el.style.cssText = cssText; canvasElement.appendChild(el); var overlayEl = el.cloneNode(false); // Use a non transparent background. overlayEl.style.backgroundColor = "red"; overlayEl.style.filter = "alpha(opacity=0)"; canvasElement.appendChild(overlayEl); this.element_ = el; this.arcScaleX_ = 1; this.arcScaleY_ = 1; this.lineScale_ = 1; } var contextPrototype = CanvasRenderingContext2D_.prototype; contextPrototype.clearRect = function () { if (this.textMeasureEl_) { this.textMeasureEl_.removeNode(true); this.textMeasureEl_ = null; } this.element_.innerHTML = ""; }; contextPrototype.beginPath = function () { // TODO: Branch current matrix so that save/restore has no effect // as per safari docs. this.currentPath_ = []; }; contextPrototype.moveTo = function (aX, aY) { var p = getCoords(this, aX, aY); this.currentPath_.push({ type: "moveTo", x: p.x, y: p.y }); this.currentX_ = p.x; this.currentY_ = p.y; }; contextPrototype.lineTo = function (aX, aY) { var p = getCoords(this, aX, aY); this.currentPath_.push({ type: "lineTo", x: p.x, y: p.y }); this.currentX_ = p.x; this.currentY_ = p.y; }; contextPrototype.bezierCurveTo = function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { var p = getCoords(this, aX, aY); var cp1 = getCoords(this, aCP1x, aCP1y); var cp2 = getCoords(this, aCP2x, aCP2y); bezierCurveTo(this, cp1, cp2, p); }; // Helper function that takes the already fixed cordinates. function bezierCurveTo(self, cp1, cp2, p) { self.currentPath_.push({ type: "bezierCurveTo", cp1x: cp1.x, cp1y: cp1.y, cp2x: cp2.x, cp2y: cp2.y, x: p.x, y: p.y, }); self.currentX_ = p.x; self.currentY_ = p.y; } contextPrototype.quadraticCurveTo = function (aCPx, aCPy, aX, aY) { // the following is lifted almost directly from // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes var cp = getCoords(this, aCPx, aCPy); var p = getCoords(this, aX, aY); var cp1 = { x: this.currentX_ + (2.0 / 3.0) * (cp.x - this.currentX_), y: this.currentY_ + (2.0 / 3.0) * (cp.y - this.currentY_), }; var cp2 = { x: cp1.x + (p.x - this.currentX_) / 3.0, y: cp1.y + (p.y - this.currentY_) / 3.0, }; bezierCurveTo(this, cp1, cp2, p); }; contextPrototype.arc = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { aRadius *= Z; var arcType = aClockwise ? "at" : "wa"; var xStart = aX + mc(aStartAngle) * aRadius - Z2; var yStart = aY + ms(aStartAngle) * aRadius - Z2; var xEnd = aX + mc(aEndAngle) * aRadius - Z2; var yEnd = aY + ms(aEndAngle) * aRadius - Z2; // IE won't render arches drawn counter clockwise if xStart == xEnd. if (xStart == xEnd && !aClockwise) { xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something // that can be represented in binary } var p = getCoords(this, aX, aY); var pStart = getCoords(this, xStart, yStart); var pEnd = getCoords(this, xEnd, yEnd); this.currentPath_.push({ type: arcType, x: p.x, y: p.y, radius: aRadius, xStart: pStart.x, yStart: pStart.y, xEnd: pEnd.x, yEnd: pEnd.y, }); }; contextPrototype.rect = function (aX, aY, aWidth, aHeight) { this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); }; contextPrototype.strokeRect = function (aX, aY, aWidth, aHeight) { var oldPath = this.currentPath_; this.beginPath(); this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); this.stroke(); this.currentPath_ = oldPath; }; contextPrototype.fillRect = function (aX, aY, aWidth, aHeight) { var oldPath = this.currentPath_; this.beginPath(); this.moveTo(aX, aY); this.lineTo(aX + aWidth, aY); this.lineTo(aX + aWidth, aY + aHeight); this.lineTo(aX, aY + aHeight); this.closePath(); this.fill(); this.currentPath_ = oldPath; }; contextPrototype.createLinearGradient = function (aX0, aY0, aX1, aY1) { var gradient = new CanvasGradient_("gradient"); gradient.x0_ = aX0; gradient.y0_ = aY0; gradient.x1_ = aX1; gradient.y1_ = aY1; return gradient; }; contextPrototype.createRadialGradient = function ( aX0, aY0, aR0, aX1, aY1, aR1 ) { var gradient = new CanvasGradient_("gradientradial"); gradient.x0_ = aX0; gradient.y0_ = aY0; gradient.r0_ = aR0; gradient.x1_ = aX1; gradient.y1_ = aY1; gradient.r1_ = aR1; return gradient; }; contextPrototype.drawImage = function (image, var_args) { var dx, dy, dw, dh, sx, sy, sw, sh; // to find the original width we overide the width and height var oldRuntimeWidth = image.runtimeStyle.width; var oldRuntimeHeight = image.runtimeStyle.height; image.runtimeStyle.width = "auto"; image.runtimeStyle.height = "auto"; // get the original size var w = image.width; var h = image.height; // and remove overides image.runtimeStyle.width = oldRuntimeWidth; image.runtimeStyle.height = oldRuntimeHeight; if (arguments.length == 3) { dx = arguments[1]; dy = arguments[2]; sx = sy = 0; sw = dw = w; sh = dh = h; } else if (arguments.length == 5) { dx = arguments[1]; dy = arguments[2]; dw = arguments[3]; dh = arguments[4]; sx = sy = 0; sw = w; sh = h; } else if (arguments.length == 9) { sx = arguments[1]; sy = arguments[2]; sw = arguments[3]; sh = arguments[4]; dx = arguments[5]; dy = arguments[6]; dw = arguments[7]; dh = arguments[8]; } else { throw Error("Invalid number of arguments"); } var d = getCoords(this, dx, dy); var w2 = sw / 2; var h2 = sh / 2; var vmlStr = []; var W = 10; var H = 10; // For some reason that I've now forgotten, using divs didn't work vmlStr.push( " <g_vml_:group", ' coordsize="', Z * W, ",", Z * H, '"', ' coordorigin="0,0"', ' style="width:', W, "px;height:", H, "px;position:absolute;" ); // If filters are necessary (rotation exists), create them // filters are bog-slow, so only create them if abbsolutely necessary // The following check doesn't account for skews (which don't exist // in the canvas spec (yet) anyway. if ( this.m_[0][0] != 1 || this.m_[0][1] || this.m_[1][1] != 1 || this.m_[1][0] ) { var filter = []; // Note the 12/21 reversal filter.push( "M11=", this.m_[0][0], ",", "M12=", this.m_[1][0], ",", "M21=", this.m_[0][1], ",", "M22=", this.m_[1][1], ",", "Dx=", mr(d.x / Z), ",", "Dy=", mr(d.y / Z), "" ); // Bounding box calculation (need to minimize displayed area so that // filters don't waste time on unused pixels. var max = d; var c2 = getCoords(this, dx + dw, dy); var c3 = getCoords(this, dx, dy + dh); var c4 = getCoords(this, dx + dw, dy + dh); max.x = m.max(max.x, c2.x, c3.x, c4.x); max.y = m.max(max.y, c2.y, c3.y, c4.y); vmlStr.push( "padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", filter.join(""), ", sizingmethod='clip');" ); } else { vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;"); } vmlStr.push( ' ">', '<g_vml_:image src="', image.src, '"', ' style="width:', Z * dw, "px;", " height:", Z * dh, 'px"', ' cropleft="', sx / w, '"', ' croptop="', sy / h, '"', ' cropright="', (w - sx - sw) / w, '"', ' cropbottom="', (h - sy - sh) / h, '"', " />", "</g_vml_:group>" ); this.element_.insertAdjacentHTML("BeforeEnd", vmlStr.join("")); }; contextPrototype.stroke = function (aFill) { var W = 10; var H = 10; // Divide the shape into chunks if it's too long because IE has a limit // somewhere for how long a VML shape can be. This simple division does // not work with fills, only strokes, unfortunately. var chunkSize = 5000; var min = { x: null, y: null }; var max = { x: null, y: null }; for (var j = 0; j < this.currentPath_.length; j += chunkSize) { var lineStr = []; var lineOpen = false; lineStr.push( "<g_vml_:shape", ' filled="', !!aFill, '"', ' style="position:absolute;width:', W, "px;height:", H, 'px;"', ' coordorigin="0,0"', ' coordsize="', Z * W, ",", Z * H, '"', ' stroked="', !aFill, '"', ' path="' ); var newSeq = false; for ( var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++ ) { if (i % chunkSize == 0 && i > 0) { // move into position for next chunk lineStr.push( " m ", mr(this.currentPath_[i - 1].x), ",", mr(this.currentPath_[i - 1].y) ); } var p = this.currentPath_[i]; var c; switch (p.type) { case "moveTo": c = p; lineStr.push(" m ", mr(p.x), ",", mr(p.y)); break; case "lineTo": lineStr.push(" l ", mr(p.x), ",", mr(p.y)); break; case "close": lineStr.push(" x "); p = null; break; case "bezierCurveTo": lineStr.push( " c ", mr(p.cp1x), ",", mr(p.cp1y), ",", mr(p.cp2x), ",", mr(p.cp2y), ",", mr(p.x), ",", mr(p.y) ); break; case "at": case "wa": lineStr.push( " ", p.type, " ", mr(p.x - this.arcScaleX_ * p.radius), ",", mr(p.y - this.arcScaleY_ * p.radius), " ", mr(p.x + this.arcScaleX_ * p.radius), ",", mr(p.y + this.arcScaleY_ * p.radius), " ", mr(p.xStart), ",", mr(p.yStart), " ", mr(p.xEnd), ",", mr(p.yEnd) ); break; } // TODO: Following is broken for curves due to // move to proper paths. // Figure out dimensions so we can do gradient fills // properly if (p) { if (min.x == null || p.x < min.x) { min.x = p.x; } if (max.x == null || p.x > max.x) { max.x = p.x; } if (min.y == null || p.y < min.y) { min.y = p.y; } if (max.y == null || p.y > max.y) { max.y = p.y; } } } lineStr.push(' ">'); if (!aFill) { appendStroke(this, lineStr); } else { appendFill(this, lineStr, min, max); } lineStr.push("</g_vml_:shape>"); this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); } }; function appendStroke(ctx, lineStr) { var a = processStyle(ctx.strokeStyle); var color = a.color; var opacity = a.alpha * ctx.globalAlpha; var lineWidth = ctx.lineScale_ * ctx.lineWidth; // VML cannot correctly render a line if the width is less than 1px. // In that case, we dilute the color to make the line look thinner. if (lineWidth < 1) { opacity *= lineWidth; } lineStr.push( "<g_vml_:stroke", ' opacity="', opacity, '"', ' joinstyle="', ctx.lineJoin, '"', ' miterlimit="', ctx.miterLimit, '"', ' endcap="', processLineCap(ctx.lineCap), '"', ' weight="', lineWidth, 'px"', ' color="', color, '" />' ); } function appendFill(ctx, lineStr, min, max) { var fillStyle = ctx.fillStyle; var arcScaleX = ctx.arcScaleX_; var arcScaleY = ctx.arcScaleY_; var width = max.x - min.x; var height = max.y - min.y; if (fillStyle instanceof CanvasGradient_) { // TODO: Gradients transformed with the transformation matrix. var angle = 0; var focus = { x: 0, y: 0 }; // additional offset var shift = 0; // scale factor for offset var expansion = 1; if (fillStyle.type_ == "gradient") { var x0 = fillStyle.x0_ / arcScaleX; var y0 = fillStyle.y0_ / arcScaleY; var x1 = fillStyle.x1_ / arcScaleX; var y1 = fillStyle.y1_ / arcScaleY; var p0 = getCoords(ctx, x0, y0); var p1 = getCoords(ctx, x1, y1); var dx = p1.x - p0.x; var dy = p1.y - p0.y; angle = (Math.atan2(dx, dy) * 180) / Math.PI; // The angle should be a non-negative number. if (angle < 0) { angle += 360; } // Very small angles produce an unexpected result because they are // converted to a scientific notation string. if (angle < 1e-6) { angle = 0; } } else { var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_); focus = { x: (p0.x - min.x) / width, y: (p0.y - min.y) / height, }; width /= arcScaleX * Z; height /= arcScaleY * Z; var dimension = m.max(width, height); shift = (2 * fillStyle.r0_) / dimension; expansion = (2 * fillStyle.r1_) / dimension - shift; } // We need to sort the color stops in ascending order by offset, // otherwise IE won't interpret it correctly. var stops = fillStyle.colors_; stops.sort(function (cs1, cs2) { return cs1.offset - cs2.offset; }); var length = stops.length; var color1 = stops[0].color; var color2 = stops[length - 1].color; var opacity1 = stops[0].alpha * ctx.globalAlpha; var opacity2 = stops[length - 1].alpha * ctx.globalAlpha; var colors = []; for (var i = 0; i < length; i++) { var stop = stops[i]; colors.push(stop.offset * expansion + shift + " " + stop.color); } // When colors attribute is used, the meanings of opacity and o:opacity2 // are reversed. lineStr.push( '<g_vml_:fill type="', fillStyle.type_, '"', ' method="none" focus="100%"', ' color="', color1, '"', ' color2="', color2, '"', ' colors="', colors.join(","), '"', ' opacity="', opacity2, '"', ' g_o_:opacity2="', opacity1, '"', ' angle="', angle, '"', ' focusposition="', focus.x, ",", focus.y, '" />' ); } else if (fillStyle instanceof CanvasPattern_) { if (width && height) { var deltaLeft = -min.x; var deltaTop = -min.y; lineStr.push( "<g_vml_:fill", ' position="', (deltaLeft / width) * arcScaleX * arcScaleX, ",", (deltaTop / height) * arcScaleY * arcScaleY, '"', ' type="tile"', // TODO: Figure out the correct size to fit the scale. //' size="', w, 'px ', h, 'px"', ' src="', fillStyle.src_, '" />' ); } } else { var a = processStyle(ctx.fillStyle); var color = a.color; var opacity = a.alpha * ctx.globalAlpha; lineStr.push( '<g_vml_:fill color="', color, '" opacity="', opacity, '" />' ); } } contextPrototype.fill = function () { this.stroke(true); }; contextPrototype.closePath = function () { this.currentPath_.push({ type: "close" }); }; function getCoords(ctx, aX, aY) { var m = ctx.m_; return { x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2, }; } contextPrototype.save = function () { var o = {}; copyState(this, o); this.aStack_.push(o); this.mStack_.push(this.m_); this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); }; contextPrototype.restore = function () { if (this.aStack_.length) { copyState(this.aStack_.pop(), this); this.m_ = this.mStack_.pop(); } }; function matrixIsFinite(m) { return ( isFinite(m[0][0]) && isFinite(m[0][1]) && isFinite(m[1][0]) && isFinite(m[1][1]) && isFinite(m[2][0]) && isFinite(m[2][1]) ); } function setM(ctx, m, updateLineScale) { if (!matrixIsFinite(m)) { return; } ctx.m_ = m; if (updateLineScale) { // Get the line scale. // Determinant of this.m_ means how much the area is enlarged by the // transformation. So its square root can be used as a scale factor // for width. var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; ctx.lineScale_ = sqrt(abs(det)); } } contextPrototype.translate = function (aX, aY) { var m1 = [ [1, 0, 0], [0, 1, 0], [aX, aY, 1], ]; setM(this, matrixMultiply(m1, this.m_), false); }; contextPrototype.rotate = function (aRot) { var c = mc(aRot); var s = ms(aRot); var m1 = [ [c, s, 0], [-s, c, 0], [0, 0, 1], ]; setM(this, matrixMultiply(m1, this.m_), false); }; contextPrototype.scale = function (aX, aY) { this.arcScaleX_ *= aX; this.arcScaleY_ *= aY; var m1 = [ [aX, 0, 0], [0, aY, 0], [0, 0, 1], ]; setM(this, matrixMultiply(m1, this.m_), true); }; contextPrototype.transform = function (m11, m12, m21, m22, dx, dy) { var m1 = [ [m11, m12, 0], [m21, m22, 0], [dx, dy, 1], ]; setM(this, matrixMultiply(m1, this.m_), true); }; contextPrototype.setTransform = function (m11, m12, m21, m22, dx, dy) { var m = [ [m11, m12, 0], [m21, m22, 0], [dx, dy, 1], ]; setM(this, m, true); }; /** * The text drawing function. * The maxWidth argument isn't taken in account, since no browser supports * it yet. */ contextPrototype.drawText_ = function (text, x, y, maxWidth, stroke) { var m = this.m_, delta = 1000, left = 0, right = delta, offset = { x: 0, y: 0 }, lineStr = []; var fontStyle = getComputedStyle( processFontStyle(this.font), this.element_ ); var fontStyleString = buildStyle(fontStyle); var elementStyle = this.element_.currentStyle; var textAlign = this.textAlign.toLowerCase(); switch (textAlign) { case "left": case "center": case "right": break; case "end": textAlign = elementStyle.direction == "ltr" ? "right" : "left"; break; case "start": textAlign = elementStyle.direction == "rtl" ? "right" : "left"; break; default: textAlign = "left"; } // 1.75 is an arbitrary number, as there is no info about the text baseline switch (this.textBaseline) { case "hanging": case "top": offset.y = fontStyle.size / 1.75; break; case "middle": break; default: case null: case "alphabetic": case "ideographic": case "bottom": offset.y = -fontStyle.size / 2.25; break; } switch (textAlign) { case "right": left = delta; right = 0.05; break; case "center": left = right = delta / 2; break; } var d = getCoords(this, x + offset.x, y + offset.y); lineStr.push( '<g_vml_:line from="', -left, ' 0" to="', right, ' 0.05" ', ' coordsize="100 100" coordorigin="0 0"', ' filled="', !stroke, '" stroked="', !!stroke, '" style="position:absolute;width:1px;height:1px;">' ); if (stroke) { appendStroke(this, lineStr); } else { // TODO: Fix the min and max params. appendFill( this, lineStr, { x: -left, y: 0 }, { x: right, y: fontStyle.size } ); } var skewM = m[0][0].toFixed(3) + "," + m[1][0].toFixed(3) + "," + m[0][1].toFixed(3) + "," + m[1][1].toFixed(3) + ",0,0"; var skewOffset = mr(d.x / Z) + "," + mr(d.y / Z); lineStr.push( '<g_vml_:skew on="t" matrix="', skewM, '" ', ' offset="', skewOffset, '" origin="', left, ' 0" />', '<g_vml_:path textpathok="true" />', '<g_vml_:textpath on="true" string="', encodeHtmlAttribute(text), '" style="v-text-align:', textAlign, ";font:", encodeHtmlAttribute(fontStyleString), '" /></g_vml_:line>' ); this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); }; contextPrototype.fillText = function (text, x, y, maxWidth) { this.drawText_(text, x, y, maxWidth, false); }; contextPrototype.strokeText = function (text, x, y, maxWidth) { this.drawText_(text, x, y, maxWidth, true); }; contextPrototype.measureText = function (text) { if (!this.textMeasureEl_) { var s = '<span style="position:absolute;' + "top:-20000px;left:0;padding:0;margin:0;border:none;" + 'white-space:pre;"></span>'; this.element_.insertAdjacentHTML("beforeEnd", s); this.textMeasureEl_ = this.element_.lastChild; } var doc = this.element_.ownerDocument; this.textMeasureEl_.innerHTML = ""; this.textMeasureEl_.style.font = this.font; // Don't use innerHTML or innerText because they allow markup/whitespace. this.textMeasureEl_.appendChild(doc.createTextNode(text)); return { width: this.textMeasureEl_.offsetWidth }; }; /******** STUBS ********/ contextPrototype.clip = function () { // TODO: Implement }; contextPrototype.arcTo = function () { // TODO: Implement }; contextPrototype.createPattern = function (image, repetition) { return new CanvasPattern_(image, repetition); }; // Gradient / Pattern Stubs function CanvasGradient_(aType) { this.type_ = aType; this.x0_ = 0; this.y0_ = 0; this.r0_ = 0; this.x1_ = 0; this.y1_ = 0; this.r1_ = 0; this.colors_ = []; } CanvasGradient_.prototype.addColorStop = function (aOffset, aColor) { aColor = processStyle(aColor); this.colors_.push({ offset: aOffset, color: aColor.color, alpha: aColor.alpha, }); }; function CanvasPattern_(image, repetition) { assertImageIsValid(image); switch (repetition) { case "repeat": case null: case "": this.repetition_ = "repeat"; break; case "repeat-x": case "repeat-y": case "no-repeat": this.repetition_ = repetition; break; default: throwException("SYNTAX_ERR"); } this.src_ = image.src; this.width_ = image.width; this.height_ = image.height; } function throwException(s) { throw new DOMException_(s); } function assertImageIsValid(img) { if (!img || img.nodeType != 1 || img.tagName != "IMG") { throwException("TYPE_MISMATCH_ERR"); } if (img.readyState != "complete") { throwException("INVALID_STATE_ERR"); } } function DOMException_(s) { this.code = this[s]; this.message = s + ": DOM Exception " + this.code; } var p = (DOMException_.prototype = new Error()); p.INDEX_SIZE_ERR = 1; p.DOMSTRING_SIZE_ERR = 2; p.HIERARCHY_REQUEST_ERR = 3; p.WRONG_DOCUMENT_ERR = 4; p.INVALID_CHARACTER_ERR = 5; p.NO_DATA_ALLOWED_ERR = 6; p.NO_MODIFICATION_ALLOWED_ERR = 7; p.NOT_FOUND_ERR = 8; p.NOT_SUPPORTED_ERR = 9; p.INUSE_ATTRIBUTE_ERR = 10; p.INVALID_STATE_ERR = 11; p.SYNTAX_ERR = 12; p.INVALID_MODIFICATION_ERR = 13; p.NAMESPACE_ERR = 14; p.INVALID_ACCESS_ERR = 15; p.VALIDATION_ERR = 16; p.TYPE_MISMATCH_ERR = 17; // set up externs G_vmlCanvasManager = G_vmlCanvasManager_; CanvasRenderingContext2D = CanvasRenderingContext2D_; CanvasGradient = CanvasGradient_; CanvasPattern = CanvasPattern_; DOMException = DOMException_; })(); } // if